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Framestore

Realtime Lighting Artist

Posted 9 Days Ago
Be an Early Applicant
Remote or Hybrid
Hiring Remotely in London, Greater London, England, GBR
Mid level
Remote or Hybrid
Hiring Remotely in London, Greater London, England, GBR
Mid level
As a Lighting Artist, you will design and implement high-quality lighting for immersive experiences using Unreal Engine, while optimizing performance and solving technical issues.
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Please note this is a short term contract (8-weeks) so we are not able to offer VISA sponsorship or relocation at this time, candidates must already be based in the UK and have the right to work here.

Framestore’s Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds. Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that’s evolving fast. Using the strength and depth of our creative and technical resources, we’re ideally positioned to pioneer entertainment experiences of the future.

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

As a Lighting Artist within our Immersive division, you will work alongside our creative leadership, supervisors and artists to implement high-quality lighting for interactive experiences. With the Art Director, you will be responsible for creating the mood, atmosphere, and visual narrative of our projects using Unreal Engine.

Key Responsibilities:

  • Lighting Design: Utilise various lighting techniques in Unreal Engine to deliver high-quality visual products for IP and brand clients

  • Performance Optimisation: With the tech team, use profiling and diagnostic tools to ensure the lighting setup is optimised for real-time performance without sacrificing visual quality

  • Technical Problem Solving: Address lighting-related technical issues as they arise, maintaining a calm and proactive mindset in a fast-paced environment

  • R&D Support: Collaborate with the team to prototype new lighting features and provide feedback on visual R&D phases

What we're looking for:

  • Advanced Unreal Engine Expertise: Deep knowledge of Unreal’s lighting systems (including Lumen, Path Tracing, or baked lighting).

  • Technical & Creative Balance: A strong creative visual instinct backed by a demonstrable level of technical knowledge

  • Experience in Immersive Media: Proven experience working with VR, AR, or other real-time emerging platforms

  • Positive attitude towards learning and sharing

You might also have:

  • DCC Proficiency: Advanced experience with the likes of Maya, Blender and/or Houdini to support the lighting pipeline

  • Experience with other real-time engines, such as Unity

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Application Process

To apply, please complete the linked application form above by clicking the ‘apply’ button or if you are unable to do so, please submit your resume and portfolio to [email protected] with the subject line: Realtime Lighting Artist (Immersive) - London.

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

HQ

Framestore London, England Office

28 Chancery Lane, Holborn, London, United Kingdom, WC2A 1LB

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