Top Graphic Design Jobs in London
As a Principal Environment Artist at Spliced Inc, you'll be responsible for establishing Environment Art quality for key areas of the game and working on a stylized AAA title. Your responsibilities include collaborating with the Art Director, establishing benchmarks, defining working practices, and mentoring junior team members.
Senior Environment Artist responsible for creating stunning 3D worlds, translating concept artwork into game assets, and collaborating with the team to deliver innovation and drive quality.
Senior Product Designer role at IOHK's Midnight Tribe, focusing on designing user-centered experiences for blockchain applications. Responsibilities include collaborating with cross-functional teams, conducting user research, creating prototypes, and advocating for accessibility and inclusivity in design.
Harbor is looking for a talented CG Generalist to join their creative Advertising team. The role involves creating high-quality visual effects content and collaborating on various projects to ensure success. Responsibilities include asset creation, lighting development, animation, and contributing to visual storytelling. The ideal candidate should have proficiency in 3D pipeline stages, modeling, texturing, rigging, animation, and rendering. Strong organizational, communication, and time management skills are essential.
As a Senior Product Designer at Mangopay, you will lead the design of user-centric product interfaces, conduct user research, develop prototypes, and enhance product experiences. You will collaborate with cross-functional teams to deliver best-in-class experiences for marketplaces and platforms.
DPS Games is seeking a Senior Environment Artist to create stunning 3D worlds for their upcoming free-to-play title. The role involves translating concept art into 3D assets, designing pipeline procedures, and collaborating with a global team.
Responsible for designing user experiences for platform products, conducting user research, data analysis, information architecture, and collaborating closely with developers. Must have a strong design background, attention to detail, proficiency in Figma, Sketch, and knowledge of design standards for iOS, Android, and Web platforms. Excellent communication and teamwork skills required.
Lead the design process for significant product areas, perform user research, create prototypes, collaborate with cross-functional teams, and shape the future of smart transportation.
As a Senior VFX Artist on an unannounced open-world survival game, you will design and deliver captivating visual effects, collaborate with the team to bring the game world to life, and ensure the VFX style is maintained and evolved. Responsibilities include creating dynamic effects, supporting gameplay features, and collaborating with different teams to enhance the game experience. Required skills include knowledge of art fundamentals, experience in creating high-quality realtime VFX in Unreal Engine, and understanding of game production cycle. The company offers a generous perks and benefits package along with a flexible working environment.
As a Senior Level Artist, you will be responsible for creating high-quality environment art for an AAA, 3rd Person Shooter game project. You will collaborate with internal stakeholders to deliver visually stunning environments that meet gameplay needs.
As a Video Designer, you will create video content for social networks, edit gameplay footage and trailers, support TikTok production, and capture highlights from local events. Proficiency in Adobe Suite, motion design skills, and a passion for e-sports and gaming are required.
As a Senior Level Artist, responsible for creating high-quality environment art for an unannounced AAA, 3rd Person Shooter project. Collaborate with stakeholders, create visually stunning environments, and provide support to the team. Benefits include annual leave, health insurance, career development opportunities, and more.
Seeking an experienced VFX Artist to work on a Metaverse project using Unreal 5.3. Responsibilities include creating and optimizing VFX assets, collaborating with the team, and sharing knowledge. Required qualifications include 4+ years of experience and familiarity with various software and engines.
Managing and supporting Product Designers and Senior Product Designers across multiple products, coaching and providing feedback on team's performance, shaping the future vision of products, partnering with group managers and leaders, growing the Design team through recruitment and representation.
Seedify Meta Studios is seeking a Lead 3D Artist to manage a team for a Metaverse project on Unreal Engine 5.2+. Responsibilities include team management, art direction, asset creation, and pipeline optimization. Requires 6 years of experience, strong knowledge of 3D software, and good communication skills. Fully remote position with benefits like holidays, sick days, and training budget.
Seeking Senior and Lead VFX Artists for AAA projects in multiple locations across the UK. Responsibilities include creating VFX, collaborating with other departments, and enhancing player experience. Must have a strong portfolio, 7 years of experience for Lead position, proficiency in Unreal Engine and Houdini.
As a Senior Brand Designer at Ledger, you will collaborate with product designers and brand designers to maintain design consistency across various supports. Your responsibilities include developing communication campaigns, prioritizing design requests, enhancing user experience, and creating marketing assets. Knowledge of graphic design tools, motion design, illustration, and the crypto market are advantageous. Strong communication skills in English are required.
Looking for a Lead Service Designer to drive service design initiatives and improve end-to-end customer experiences. Responsibilities include leading workshops, collaborating with cross-functional teams, developing service design strategies, and advocating for creative approaches to address different contexts.
The Lead Music Designer at PlayStation Studios Creative Arts is responsible for music system design, editing, implementation, asset management, tools proficiency, communication, score production, recording & production, process & planning. This role involves working with global game development partners and marketing teams to produce top-notch interactive music.
Seeking an experienced VFX Artist to work on a Metaverse project, Seedworld, using Unreal and artist softwares to create and optimize particle systems and VFX. Responsibilities include creating visual effects art assets, collaborating with teams, and sharing knowledge. Required qualifications include 4+ years of experience, prior experience with Unreal and Niagara, and knowledge of related software like Maya and Photoshop. Desired qualifications include FX shader understanding, strong organizational skills, and English fluency. Bonus skills include knowledge of scripting.
Seeking a talented and energetic Brand Designer to join Acast's Brand Design team. Responsible for maintaining visual brand consistency and creating eye-catching assets. Collaborate with various teams to deliver design across multiple touchpoints. Must have 2+ years of design experience and proficiency in Adobe Suite, Figma, Webflow, and motion design.
Seedworld Studios is seeking a 3D Environment Artist to create stunning environments and props for a Metaverse project. Responsibilities include modeling, collaborating with teams, and contributing to studio growth. Requires 3+ years of experience in gaming or VF/film industry.
Seeking a talented Senior Environment Artist with 5+ years of industry experience to support multiple AAA projects. Responsibilities include art reviews, asset creation, client communication, and project management. Must have expertise in 3D sculpting, modeling, texturing, material creation, and environmental lighting in game engines like UE4 and Unity.
As a UX Owner at OnBuy, you will lead the design of intuitive and engaging user experiences that meet customer needs and business objectives. Collaborate with cross-functional teams, conduct user research, and implement design strategies.
Seeking an experienced Material/Shader Artist with 5+ years of shader development experience in the gaming industry to work on the Seedworld project. Responsibilities include developing shaders for assets and landscapes, matching the artistic style of Seedworld, optimizing shaders, and collaborating with the team. Desired qualifications include strong visual and technical understanding of shading, good artistic eye, and experience with specific shaders and lighting in Unreal.
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