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Framestore

Unreal Engine Developer

Posted 16 Days Ago
Be an Early Applicant
Hybrid
London, Greater London, England, GBR
Entry level
Hybrid
London, Greater London, England, GBR
Entry level
Develops interactive Unreal Engine experiences for AR, VR, real-time animation, and location-based attractions. Responsibilities include implementing gameplay mechanics in C++, prototyping sensor and display integrations, profiling and optimising performance, collaborating with QA and creative teams, documenting technical solutions, conducting code reviews, and supporting installations. Requires strong Unreal Engine, Blueprint, C++, 3D mathematics, version control, and Agile development expertise. Occasional international travel may be required.
The summary above was generated by AI

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

This is a role within our London-based Immersive team. Reporting to our Lead Game Programmer, you'll have the unique opportunity to build and deliver cutting-edge interactive experiences that blend physical and virtual worlds. You'll be involved across the entire project lifecycle, from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms, AR, VR, real-time animation, and location-based attractions.

This position may also involve occasional international travel to oversee on-site installations and ensure seamless, high-quality guest experiences.

What you’ll do

  • Own the end-to-end implementation of core interactive mechanics and functionality, taking features from concept through to final deployment.

  • Write clean, well-documented, optimised, and testable C++ code within established software architectures.

  • Partner closely with creative and production teams to rapidly prototype experimental features, display solutions, and sensor integrations.

  • Work alongside QA to profile, debug, and optimise engine performance, ensuring projects hit platform targets and framerates without losing visual quality.

  • Guide non-technical team members, technical artists, and CG/VFX artists on engine best practices, performance limits, and asset budgets.

  • Participate in code reviews to share constructive technical feedback and author clean internal technical documentation.

What we’re looking for

  • A strong track record of writing production-critical code in a games studio, immersive studio, or real-time production environment.

  • Deep knowledge of Unreal Engine systems, including advanced Blueprint scripting, data structures, and engine architecture paradigms.

  • Exemplary C++ programming skills in an engine context with a solid understanding of object-oriented design and clean architecture principles.

  • A strong grounding in 3D math, vector geometry, linear algebra, and real-time physics simulation concepts.

  • Practical proficiency with production-tier version control workflows, preferably Perforce.

  • Experience working in Agile or Sprint development frameworks, including precise task estimation and defect logging.

  • Excellent interpersonal skills with a calm, solution-oriented approach under tight project timelines.

You might also have

  • Hands-on experience developing content for XR platforms, including hardware integration for HMDs, positional sensors, and input controllers.

  • A solid understanding of multiplayer architectures, client-server replication models, and network optimisation.

  • Familiarity with supplementary scripting languages like Python, Verse, C#, or JavaScript.

  • Understanding of traditional 3D asset pipelines, DCC tools (Maya, Houdini, Substance), or Unreal shading and material systems.

  • Familiarity with shader authoring (HLSL/GLSL) or Unreal’s Niagara particle systems.

  • A degree in Computer Science, Games Programming, or a related STEM field (or equivalent practical experience).

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Unreal Engine Developer - London.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

HQ

Framestore London, England Office

28 Chancery Lane, Holborn, London, United Kingdom, WC2A 1LB

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