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Sperasoft

Technical Artist

Reposted 19 Hours Ago
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In-Office
Yerevan
Mid level
In-Office
Yerevan
Mid level
Collaborate with engineers and artists to build asset-management tools and pipelines, create and update shaders, optimize assets and shaders per hardware specs, fix technical bugs, and document pipelines and tools for efficient production in Unreal Engine 5.
The summary above was generated by AI

Responsibilities:

  • Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
  • Creating tools for asset management within the engine
  • Creating new shaders and updating existing ones
  • Optimization of assets, shaders, and pipelines according to the provided hardware specifications
  • Bug fixing and troubleshooting technical issues
  • Contributing to the team-oriented environment
  • Preparing documentation for pipelines and tools

Requirements
  • 3+ years of relevant experience as a Technical Artist in gamedev
  • Strong proficiency in Unreal Engine 5
  • Excellent understanding of Blueprints and Editor Utility Widgets
  • Basic knowledge of at least one programming language (Python, C#, C++)
  • Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
  • Art tools production experience
  • Self-motivation, strong problem-solving skills and team-player attitude
  • English level: intermediate or higher

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

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