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Framestore

Technical Animator (Expression of Interest)

Posted 12 Days Ago
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Hybrid
London, Greater London, England, GBR
Entry level
Hybrid
London, Greater London, England, GBR
Entry level
Build, implement, and maintain animation systems in Unreal Engine for XR, interactive projects, and themed attractions. Collaborate with technical artists, developers, rigging, animation, pipeline, and VFX teams to create responsive real-time experiences. Troubleshoot animation issues, optimize performance, support artist workflows, document tools, and balance technical constraints with creative quality.
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Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.

You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine.

You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.

You’ll also be:

  • Implementing and maintaining animation systems within Unreal Engine

  • Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine

  • Troubleshooting and resolving animation-related technical issues

  • Optimising animation performance while preserving creative quality

  • Creating and maintaining clear, practical documentation

  • Working with the Development team to support strong gameplay and interaction experiences

Please note that whilst Unreal Engine is our preferred engine, we’d also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.

Essential Skills:

Extensive experience working in engine (UE 5 preferred) in a games or real-time environment

  • Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics

  • Experience with animation blueprints and engine state machines

  • Strong understanding of animation and rigging pipelines in Unreal and/or VFX

  • Confidence working with Python

  • Solid knowledge of anatomy, motion, weight, balance and form

  • Understanding of constraints, deformers and their limitations

  • Strong communication skills, good organisation, and a proactive, collaborative mindset

Desirable Skills:

  • Working knowledge of C++

  • Experience with performance capture, retargeting and rig hookups

  • Familiarity with FACS-based animation

  • Experience creating content for XR or interactive projects

  • Experience working with stylised characters

  • Working knowledge of Maya

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form using the ‘apply’ button above or email your resume and portfolio to [email protected] with the subject line: Technical Animator (Expression of Interest) - London.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

HQ

Framestore London, England Office

28 Chancery Lane, Holborn, London, United Kingdom, WC2A 1LB

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