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Voodoo

Senior Game Designer - Mob Control

Reposted One Month Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in London, Greater London, England, GBR
Senior level
In-Office or Remote
Hiring Remotely in London, Greater London, England, GBR
Senior level
Lead design and delivery of new features and systems for Mob Control. Create core loops, meta systems, economy models, and A/B tests. Collaborate with product, engineering, and art to ship features. Use KPIs and player behavior to iterate on retention, engagement, and monetization. Contribute to long-term vision and roadmap.
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About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will join Mob Control, key title of Voodoo, with more than 230M installs and 14 MAU.

Role

As a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.

  • Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.

  • Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.

  • Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.

  • Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.

Profile
  • 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.

  • Proven track record in gameplay design, balancing, and meta feature design.

  • Strong communication skills, with a focus in creating clear, simple design documentation.

  • Ability to absorb and apply feedback from multiple sources with flexibility and no ego.

  • Skilled at simplifying and communicating complex systems.

  • Comfortable analyzing KPIs and player behavior to guide design decisions.

  • Passion for mobile midcore games and deep knowledge of market dynamics.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

Voodoo London, England Office

London, United Kingdom

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