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Recently posted jobs
Gaming • Mobile
Own Crazy Kick’s direction, team, and execution as Game Lead. Build and lead a small team, improve core gameplay and player satisfaction, monitor retention and monetization metrics, and make hands-on decisions across design, levels, UI/UX, technology, art, and product. The role requires strong mobile free-to-play gaming experience, leadership, data-driven decision-making, rapid experimentation, and the ability to align multiple disciplines around a clear vision.
Gaming • Mobile
Designs and prototypes new multiplayer gameplay modes for Paper.io 2, improves existing modes, and defines clear rules, objectives, pacing, and win conditions. The role involves rapid iteration through testing and playtests, balancing accessibility and competition, documenting designs, collaborating with the game team, and fine-tuning modes directly in Unity.
Gaming • Mobile
Develop and refine Paper.io 2 features across UI, animations, gameplay, meta systems, and existing game systems. Collaborate with a senior multidisciplinary team to shape designs, oversee testing, optimize performance, and respond to player feedback. The role requires strong C# and Unity expertise, mobile game development experience, creativity, communication, and a focus on polished, high-quality gameplay.
Gaming • Mobile
Own the product strategy and delivery of F2P systems for Paper.io 2, including progression, monetization, live events, and in-game economies. Define specifications and timelines, prioritize development, coordinate developers, artists, and analysts, and optimize features using A/B testing, retention metrics, and player data. Monitor competitors and industry trends while driving high-quality execution and improved player engagement and revenue.
Gaming • Mobile
The Senior Game Developer will create engaging features for Paper.io 2, focusing on UI, animations, core gameplay improvements, and player feedback integration.
Gaming • Mobile
Lead design and delivery of new features and systems for Mob Control. Create core loops, meta systems, economy models, and A/B tests. Collaborate with product, engineering, and art to ship features. Use KPIs and player behavior to iterate on retention, engagement, and monetization. Contribute to long-term vision and roadmap.
Gaming • Mobile
Lead product strategy and roadmap for midcore mobile games. Prioritize gameplay, progression, monetization and LiveOps; write product specs; run A/B tests; partner with design, analytics and creative to drive KPIs, engagement and growth while owning product and business decisions.
Gaming • Mobile
Own and deliver free-to-play systems for Paper.io 2 including progression, monetization, live events and in-game economies. Define specs, manage timelines, run A/B tests and iterate using player data. Collaborate with devs, artists and analysts to launch features, prioritize work under tight deadlines, and monitor competitors and market trends.
Gaming • Mobile
Hands-on Lead Level Designer for Hole.io creating and iterating 3D levels in Unity, defining progression and difficulty, documenting A/B tests, improving tools/workflows, collaborating with artists and engineers, testing and balancing levels, and eventually hiring, mentoring and supervising a small level design team.
Gaming • Mobile
Lead a small team to improve core gameplay and player satisfaction for Flappy Dunk, set goals, iterate rapidly across design, UX, tech and art, and drive metrics like retention, engagement and monetization.
