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Recently posted jobs
Gaming • Mobile
Hands-on Lead Level Designer for Hole.io creating and iterating 3D levels in Unity, defining progression and difficulty, documenting A/B tests, improving tools/workflows, collaborating with artists and engineers, testing and balancing levels, and eventually hiring, mentoring and supervising a small level design team.
Gaming • Mobile
Lead manual QA for Paper.io 2 mobile game: design test plans, find and document defects, create QA processes/tools, track live KPIs, collaborate with design/dev teams, and support quality initiatives across studios.
Gaming • Mobile
Lead a small team to improve core gameplay and player satisfaction for Flappy Dunk, set goals, iterate rapidly across design, UX, tech and art, and drive metrics like retention, engagement and monetization.
Gaming • Mobile
Lead design and delivery of new features and systems for Mob Control. Create core loops, meta systems, economy models, and A/B tests. Collaborate with product, engineering, and art to ship features. Use KPIs and player behavior to iterate on retention, engagement, and monetization. Contribute to long-term vision and roadmap.
Gaming • Mobile
The Senior Game Developer will create engaging features for Paper.io 2, focusing on UI, animations, core gameplay improvements, and player feedback integration.
Gaming • Mobile
Lead development of client-facing features, core gameplay improvements, new meta features, and system refinements for Paper.io 2. Work closely with the live games team to design, test, optimize performance, and iterate based on player feedback.
Gaming • Mobile
Lead product strategy and roadmap for midcore mobile games. Prioritize gameplay, progression, monetization and LiveOps; write product specs; run A/B tests; partner with design, analytics and creative to drive KPIs, engagement and growth while owning product and business decisions.
