Voodoo
Jobs at Voodoo
Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.
Success! We'll use this to further personalize your experience.
Recently posted jobs
Gaming • Mobile
Conduct manual testing for Paper.io 2, identify and document defects, create test plans, improve QA processes and tools, monitor technical KPIs, and collaborate with design, development, and central technology teams. The role owns QA activities across development and release stages while providing feedback on game mechanics, quality, and player experience.
Gaming • Mobile
Designs and prototypes new multiplayer gameplay modes for Paper.io 2, improves existing modes, and defines clear rules, objectives, pacing, and win conditions. The role involves rapid iteration through testing and playtests, balancing accessibility and competition, documenting designs, collaborating with the game team, and fine-tuning modes directly in Unity.
Gaming • Mobile
Develop and refine Paper.io 2 features across UI, animations, gameplay, meta systems, and existing game systems. Collaborate with a senior multidisciplinary team to shape designs, oversee testing, optimize performance, and respond to player feedback. The role requires strong C# and Unity expertise, mobile game development experience, creativity, communication, and a focus on polished, high-quality gameplay.
Gaming • Mobile
Own the product strategy and delivery of F2P systems for Paper.io 2, including progression, monetization, live events, and in-game economies. Define specifications and timelines, prioritize development, coordinate developers, artists, and analysts, and optimize features using A/B testing, retention metrics, and player data. Monitor competitors and industry trends while driving high-quality execution and improved player engagement and revenue.
Gaming • Mobile
The Senior Game Developer will create engaging features for Paper.io 2, focusing on UI, animations, core gameplay improvements, and player feedback integration.
Gaming • Mobile
Lead product strategy and roadmap for midcore mobile games. Prioritize gameplay, progression, monetization and LiveOps; write product specs; run A/B tests; partner with design, analytics and creative to drive KPIs, engagement and growth while owning product and business decisions.
Gaming • Mobile
Hands-on Lead Level Designer for Hole.io creating and iterating 3D levels in Unity, defining progression and difficulty, documenting A/B tests, improving tools/workflows, collaborating with artists and engineers, testing and balancing levels, and eventually hiring, mentoring and supervising a small level design team.
