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Recently posted jobs
Gaming • Mobile
Develop and refine Paper.io 2 features across UI, animations, gameplay, meta systems, and existing game systems. Collaborate with a senior multidisciplinary team to shape designs, oversee testing, optimize performance, and respond to player feedback. The role requires strong C# and Unity expertise, mobile game development experience, creativity, communication, and a focus on polished, high-quality gameplay.
Gaming • Mobile
Own the product strategy and delivery of F2P systems for Paper.io 2, including progression, monetization, live events, and in-game economies. Define specifications and timelines, prioritize development, coordinate developers, artists, and analysts, and optimize features using A/B testing, retention metrics, and player data. Monitor competitors and industry trends while driving high-quality execution and improved player engagement and revenue.
Gaming • Mobile
The Senior Game Developer will create engaging features for Paper.io 2, focusing on UI, animations, core gameplay improvements, and player feedback integration.
Gaming • Mobile
Lead design and delivery of new features and systems for Mob Control. Create core loops, meta systems, economy models, and A/B tests. Collaborate with product, engineering, and art to ship features. Use KPIs and player behavior to iterate on retention, engagement, and monetization. Contribute to long-term vision and roadmap.
Gaming • Mobile
Lead product strategy and roadmap for midcore mobile games. Prioritize gameplay, progression, monetization and LiveOps; write product specs; run A/B tests; partner with design, analytics and creative to drive KPIs, engagement and growth while owning product and business decisions.
Gaming • Mobile
Own and deliver free-to-play systems for Paper.io 2 including progression, monetization, live events and in-game economies. Define specs, manage timelines, run A/B tests and iterate using player data. Collaborate with devs, artists and analysts to launch features, prioritize work under tight deadlines, and monitor competitors and market trends.
Gaming • Mobile
Hands-on Lead Level Designer for Hole.io creating and iterating 3D levels in Unity, defining progression and difficulty, documenting A/B tests, improving tools/workflows, collaborating with artists and engineers, testing and balancing levels, and eventually hiring, mentoring and supervising a small level design team.
Gaming • Mobile
Lead a small team to improve core gameplay and player satisfaction for Flappy Dunk, set goals, iterate rapidly across design, UX, tech and art, and drive metrics like retention, engagement and monetization.
