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Stellar Entertainment Software

Rendering Engineer

Posted 10 Days Ago
Be an Early Applicant
Hybrid
Guildford, Surrey, England, GBR
Mid level
Hybrid
Guildford, Surrey, England, GBR
Mid level
Develop and optimize rendering features, implement shaders and lighting systems, improve performance and memory use, maintain rendering pipeline, research advanced techniques, and coordinate across teams to ensure high visual quality and fix rendering bugs.
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The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

An exciting new project is taking shape at Stellar. You'll be joining a specialist team who are ready to provide technical solutions and optimisations.

The Role

As Stellar Entertainment’s Rendering Engineer, you will be working closely with our wider Rendering and Engineering team to help develop and optimise graphics technology while maintaining visual quality.

As our Rendering Engineer, you will:

  • Work under direction to develop and optimize rendering features

  • Assist with the implementation shaders and lighting systems

  • Coordinate across teams to achieve exceptional visual quality

  • Work towards optimising performance and memory usage

  • Collaborate with colleagues to maintain and enhance the rendering pipeline

  • Research and implement cutting-edge rendering techniques

  • Work with colleagues to identify bugs and solutions

Requirements

What we’re looking to see on your CV:

  • Experience in a Rendering role in the gaming industry.

  • Strong programming skills in C++, and ability to demonstrate your 3D maths expertise

  • Good knowledge of rendering techniques and algorithms, and experience with shader programming and real-time lighting

  • Excellent knowledge of optimisation techniques

  • Familiarity with various engines

  • Ability to work coordinate across teams

  • A keen interest in for pushing the boundaries of what’s possible visually, and keeping up to date with latest tech developments in the field

Bonus points if you have;

  • At least one, or two extra programming languages under your belt

  • Previous experience in building large scale, realtime, multiplayer games

Benefits

What you can expect from us:

  • Flexible hybrid working (we work 3 days per week on-site)

  • Holiday Accrual Scheme

  • International AAA game projects;

  • Access to cutting-edge hardware;

  • Discretionary bonus scheme

  • Private Healthcare Plan incl. Dental and Eye care

  • Pension Plan

  • Life Assurance

  • Employee Assistance Programme - Wellness Support

  • Regular Team Incentives and Social Events

We’re on an important journey with our team mates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.

We're unfortunately unable to provide visa sponsorship or relocation support for this role, so you'll need to be based in the UK with the Right to Work here.

HQ

Stellar Entertainment Software Guildford, England Office

255 High Street, Guildford, England , United Kingdom, GU1 3BS

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