Stellar Entertainment Software

HQ
Guildford
64 Total Employees
Year Founded: 2016

Jobs at Stellar Entertainment Software

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5 Days AgoSaved
Hybrid
Guildford, Surrey, England, GBR
Gaming • Information Technology • Software
Leads production for a AAA game, overseeing Producers, production pipelines, milestones, budgets, resourcing, risks, schedules, and Agile processes. Collaborates with designers, artists, engineers, senior leadership, publishers, and external partners. Mentors team members, drives wellbeing and continuous improvement, monitors project metrics, and champions the game’s creative vision throughout development.
21 Days AgoSaved
Hybrid
Guildford, Surrey, England, GBR
Gaming • Information Technology • Software
Lead the visual direction and delivery of game UI, including menus, HUDs, icons, animations, and interactive elements. Mentor UI artists, establish workflows and style guides, review work, and collaborate with designers, engineers, producers, clients, and stakeholders. Implement UI in Unreal Engine using UMG while balancing usability, accessibility, performance, and artistic quality. Drive innovation, communicate design decisions, and maintain high standards across projects.
One Month AgoSaved
Hybrid
Guildford, Surrey, England, GBR
Gaming • Information Technology • Software
Own and implement vehicle physics and handling systems in Unreal Engine, develop core driving mechanics, and collaborate with Design to translate "feel" into scalable gameplay systems.
One Month AgoSaved
Hybrid
Guildford, Surrey, England, GBR
Gaming • Information Technology • Software
Lead and shape technical direction for a new AAA game, mentor and manage engineering teams, bridge art/design/production, perform code reviews and debugging, run build reviews, recruit and develop talent, and support the Technical Director to ensure technical goals are met.
One Month AgoSaved
Hybrid
Guildford, Surrey, England, GBR
Gaming • Information Technology • Software
Design and implement scalable engine systems in C++, collaborate with graphics, gameplay and tools teams, profile and resolve CPU/GPU/memory performance issues, contribute to architecture and optimisation, and ensure maintainable, high-quality code across platforms from design to shipping.