Stellar Entertainment Software
Jobs at Stellar Entertainment Software
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Recently posted jobs
Gaming • Information Technology • Software
Lead and mentor art teams to define and deliver the game's visual direction. Collaborate with cross-discipline teams to ensure artistic quality, consistency and technical feasibility, provide feedback, develop talent, and help shape the creative vision for an unannounced AAA project.
Gaming • Information Technology • Software
As a Rendering Engineer, you will develop and optimize rendering features, including shaders and lighting systems, collaborating with other teams to enhance visual quality and performance.
Gaming • Information Technology • Software
Own and implement vehicle physics and handling systems in Unreal Engine, develop core driving mechanics, and collaborate with Design to translate "feel" into scalable gameplay systems.
Gaming • Information Technology • Software
Lead design, implementation, and optimization of rendering features, shaders, lighting, and the rendering pipeline. Collaborate with artists and technical artists, research cutting-edge techniques, profile performance and memory, and provide technical guidance to the engineering team to deliver AAA visual quality.
Gaming • Information Technology • Software
Lead and shape technical direction for a new AAA game, mentor and manage engineering teams, bridge art/design/production, perform code reviews and debugging, run build reviews, recruit and develop talent, and support the Technical Director to ensure technical goals are met.
Gaming • Information Technology • Software
Lead day-to-day game production for a AAA title: manage pipelines, sprint ceremonies, schedules, milestones, risks, and stakeholder communication. Align cross-discipline teams, monitor metrics, and champion the creative vision while supporting team wellbeing.
Gaming • Information Technology • Software
Design and implement scalable engine systems in C++, collaborate with graphics, gameplay and tools teams, profile and resolve CPU/GPU/memory performance issues, contribute to architecture and optimisation, and ensure maintainable, high-quality code across platforms from design to shipping.
Gaming • Information Technology • Software
Profile and analyse CPU/GPU workloads, identify bottlenecks, define and enforce frame time/memory/bandwidth budgets, collaborate with cross-functional teams, mentor mid-level engineers, and perform performance-focused code reviews.
Gaming • Information Technology • Software
Develop and optimise core game systems by writing clean C++ code, collaborating with graphics, gameplay and tools teams, building scalable engine architectures, profiling for performance, and ensuring maintainable system-level design.
Gaming • Information Technology • Software
Design, implement and optimize physics and vehicle systems for high-quality game titles. Profile and benchmark CPU performance, identify bottlenecks, collaborate with designers and platform engineers, review code, and rapidly learn and improve unfamiliar systems to meet platform targets and handling feel.
Gaming • Information Technology • Software
Develop and optimize rendering features, implement shaders and lighting systems, improve performance and memory use, maintain rendering pipeline, research advanced techniques, and coordinate across teams to ensure high visual quality and fix rendering bugs.
Gaming • Information Technology • Software
The Associate Art Director will lead and mentor artists, refine artistic vision, collaborate with teams, and ensure quality artwork for AAA game projects.
Gaming • Information Technology • Software
The role involves creating high-quality hard surface models for a video game, integrating assets into the game engine, and collaborating with various art teams to maintain the visual standard of the project.
