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Global

Junior Product Designer

Posted An Hour Ago
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In-Office
Holborn-Strand-Covent Garden, London, England, GBR
Junior
In-Office
Holborn-Strand-Covent Garden, London, England, GBR
Junior
Supports user research, usability testing, problem definition, wireframing, user flows, and interface design for digital products. Collaborates with product managers, engineers, and designers to refine requirements, iterate on feedback, prepare design assets, and contribute to Agile delivery. Requires a portfolio, foundational UX/UI experience, user-centered thinking, communication skills, and familiarity with modern design and collaboration tools.
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Accepting applications until: 9 October 2026Job Description

Job title: Junior Product Designer 

 

Your Role: Junior Product Designer 

As a Junior Product Designer at Global, you’ll support the design of simple, intuitive experiences across our digital products. You’ll work closely with Product, Engineering and other designers to turn ideas into clear user journeys, wireframes and interface designs. This is an early-career role, ideal for someone with some hands-on design experience and a portfolio to share who wants to learn in a supportive team. 

As a Junior Product Designer at Global, you will: 

 

Key Responsibilities 

  • Product discovery and research (30%): Support user research and usability testing. Help document findings clearly and contribute to problem definition through storytelling, with guidance from more senior designers. Contribute to activities such as “How Might We” problem statements, user flow diagrams, competitor analysis and holistic reviews. 

  • Design and interaction (40%): Create low-fidelity wireframes, simple user flows and quality interface designs following established patterns and direction. Iterate based on feedback and help prepare design assets for delivery. Support the wider team with graphic creation and editing tasks, such as app store or marketing images. 

  • Delivery and collaboration (30%): Work with Product and Engineering to refine user stories and tickets, understand Agile ways of working, and keep stakeholders updated on your progress. Build effective working relationships across the squad. 

 

What You’ll Love About This Role 

Think Big: Learn how we design products used by millions of listeners and advertisers, and see how your work contributes to real user outcomes. 

Own It: Take responsibility for clearly defined tasks and small features from brief through to delivery, with support when you need it. 

Keep it Simple: Help turn complex problems into simple, usable journeys by focusing on clarity, usability and consistency. 

Better Together: Collaborate every day with designers, product managers and engineers who are keen to share feedback, coaching and support. 

 

What Success Looks Like 

In your first few months, you’ll have: 

  • Contributed to user research, usability tests or feedback sessions and helped document the outcomes. 

  • Delivered design assets (for example, wireframes, flows, UI updates) for well-defined tasks that ship into a live product. 

  • Gained a working understanding of our design tools, systems and processes, and how we work in Agile squads. 

  • Built strong relationships with your immediate team, communicating clearly about what you’re working on and when you need support. 

 

What You’ll Need 

  • Design experience: Some experience in UX, UI or digital product design, gained through a previous role, internship, freelance work, personal projects or education. 

  • Portfolio: A portfolio or selection of work that shows how you approach problems, your design process and the outcomes you’ve created. 

  • User-centred mindset: Interest in user research, usability and accessibility, and a willingness to learn how to apply insights to your designs. 

  • Collaboration and communication: Clear written and verbal communication, with the ability to explain your work and take on feedback constructively. 

  • Organisation and learning: Ability to prioritise tasks with guidance, manage your time, and proactively seek clarification when needed. 

  • Tools: Familiarity with at least one modern design tool (for example Figma, Sketch, Adobe XD or similar) and an enthusiasm to learn new ones. Familiarity with whiteboarding tools such as FigJam or Miro, and with organisational tools such as Notion, Jira or Trello. Able to use PowerPoint and Keynote. Familiarity with Adobe tools such as Photoshop and Illustrator. 

  • Technology: A basic understanding of web and app technology. Some familiarity with coding and an understanding of how things are built is beneficial but not required. 

HQ

Global London, England Office

30 Leicester Square, London, United Kingdom, WC2H 7LA

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