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Voodoo

Game Lead - Woodturning

Posted 10 Days Ago
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In-Office or Remote
Hiring Remotely in London, Greater London, England, GBR
Mid level
In-Office or Remote
Hiring Remotely in London, Greater London, England, GBR
Mid level
Lead a small team owning Woodturning: improve core gameplay, game feel and engagement, set goals, drive execution, iterate rapidly, monitor retention/monetization metrics, and manage team performance across design, art, tech, UI/UX and product.
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About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.
This role is full remote within CET ±3h.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.

Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, Woodturning, to a new level.

Role

As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.

During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.

You will:

  • Build and lead your own small team, starting with around 4 people

  • Set clear goals and make sure the team reaches them

  • Lead, inspire and motivate the people working on the game

  • Focus first on improving core gameplay, game feel, pacing and player satisfaction

  • Identify what makes the game fun today and what could make it much stronger tomorrow

  • Monitor and improve key game metrics such as retention, playtime, engagement and monetization

  • Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions

  • Continuously improve the internal process of game creation and iteration

  • Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop

Profile
  • 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)

  • Mobile F2P market experiences (in Design ideally), track record with a successful mobile game

  • A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration

  • A proactive, ownership-driven mindset

  • Strong leadership potential or previous team leadership experience

  • A data-driven approach to decision-making

  • The ability to move fast, test ideas, learn from results and iterate quickly

  • Strong English communication skills and the ability to align different crafts around a clear direction

Benefits
  • Best in Class compensation

  • Other benefits according to the country you reside.

Voodoo London, England Office

London, United Kingdom

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