Framestore Logo

Framestore

Game Environment Artist (Expression of Interest)

Sorry, this job was removed at 07:31 p.m. (GMT) on Monday, Oct 05, 2026
Be an Early Applicant
Hybrid
London, Greater London, England, GBR
Mid level
Hybrid
London, Greater London, England, GBR
Mid level

Similar Jobs

Entry level
Aerospace • Information Technology • Software • Cybersecurity • Design • Defense • Manufacturing
Apprentices will train in aircraft maintenance, completing technical and competence qualifications while performing scheduled maintenance, defect rectification, modifications, and safety-compliant work on military aircraft. The 36-month programme includes classroom training in Cardiff followed by on-the-job training at RAF Lakenheath or Wattisham Flying Station. Candidates must be adaptable, safety-conscious, physically capable, and willing to work at height, with chemicals, noise, and varying weather conditions.
Top Skills: Aircraft Maintenance DocumentationAirframe SystemsAvionicsCoshhElectrical SystemsLean ManufacturingPpePropulsion Systems
4 Hours Ago
Hybrid
Entry level
Entry level
Aerospace • Information Technology • Software • Cybersecurity • Design • Defense • Manufacturing
Provides first-level IT support through phone, email, and ticketing tools. Diagnoses hardware and software issues, performs password resets and access support, documents resolutions, escalates complex incidents, maintains knowledge articles, and collaborates with IT resolver groups. The role also supports continuous improvement, training, and compliance with service obligations.
Top Skills: ItilService Desk Ticketing Systems
4 Hours Ago
In-Office
Entry level
Entry level
Aerospace • Information Technology • Software • Cybersecurity • Design • Defense • Manufacturing
Supervise aircraft technicians performing maintenance, repair, overhaul, troubleshooting, component replacement, and system modifications. Plan and distribute technical work, ensure accurate documentation, regulatory compliance, quality assurance, safety, and schedule adherence. Mentor technicians, apprentices, and trainees; conduct oversight and risk mitigation; interpret technical publications and drawings; and support continuous improvement. The role requires knowledge of aircraft maintenance processes, MAA regulatory requirements, Part 145, aviation quality assurance, and safety management systems.
Top Skills: Maa Mrp Part 145MS Office
Creates high-quality real-time 3D environments for immersive experiences, VR, location-based entertainment, and theme parks. Responsibilities include modeling, texturing, look development, lighting, level art, set dressing, shader creation, and performance optimization in Unreal Engine. Collaborates with developers, artists, asset builders, and production teams while documenting workflows and troubleshooting technical issues.
The summary above was generated by AI

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a 6 month contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Framestore is looking for a Game Environment Artist to join our Immersive team, working at the intersection of world-building, technology, and real-time storytelling. This role is ideal for an experienced environment artist with strong Unreal Engine knowledge, who enjoys building performant real-time environments as much as crafting stunning level art.

You’ll work closely with Developers, Artists, and our Production teams to bring the level of polish seen in our Film and TV work into real-time experiences. From location-based entertainment and theme parks to VR and interactive projects, you’ll help shape how environments live and breathe in-engine.

You’ll focus on level art, set dressing, texturing, and optimisation, while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with Asset Builders to integrate characters and props seamlessly into the environment.

What you’ll do

  • Create high-quality 3D assets directly in Unreal Engine and in external DCCs like Maya or Houdini.

  • Model high-poly, hard-surface, and organic forms, as well as create textures and shaders.

  • Develop lookdev assets in Unreal Engine, creating photoreal elements optimised for VR and immersive workflows.

  • Focus on PBR workflows, realistic lighting, and performance optimisation.

  • Build high-quality, photoreal environments using bespoke kits and marketplace content for level design.

  • Craft high-quality light rigs for realistic and cinematic content.

  • Collaborate with the Immersive team to benchmark, optimise, and enhance performance in Unreal scenes, profiling hardware including GPU, CPU, and Network capabilities.

  • Create and maintain clear, comprehensive documentation of workflows, processes, and tools.

  • Demonstrable technical knowledge paired with strong creative and artistic skills.

  • Hands-on experience with look development, lighting, and rendering.

  • A complete understanding of Unreal Engine.

  • Strong communication and organisational skills.

  • The ability to work in a fast-paced, deadline-driven environment.

  • A positive attitude towards learning and collaboration.

You might also have

  • Experience working on location-based entertainment or VR projects.

  • Familiarity with other game engines (e.g., Unity) or traditional VFX pipelines.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form above or if that isn’t working email your resume and portfolio to [email protected] with the subject line: Environment Artist (Expression of Interest) - London.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

HQ

Framestore London, England Office

28 Chancery Lane, Holborn, London, United Kingdom, WC2A 1LB

What you need to know about the London Tech Scene

London isn't just a hub for established businesses; it's also a nursery for innovation. Boasting one of the most recognized fintech ecosystems in Europe, attracting billions in investments each year, London's success has made it a go-to destination for startups looking to make their mark. Top U.K. companies like Hoptin, Moneybox and Marshmallow have already made the city their base — yet fintech is just the beginning. From healthtech to renewable energy to cybersecurity and beyond, the city's startups are breaking new ground across a range of industries.

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account