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BRAHMA AI

Character Modeller for VFX style Creatures

Posted 11 Hours Ago
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In-Office
London, Greater London, England, GBR
Entry level
In-Office
London, Greater London, England, GBR
Entry level
Create high-quality 3D character models for animated films using reference materials and adapting to varied artistic styles. Participate in dailies, reviews, and production discussions; incorporate artistic and technical feedback; quality-check assets; and follow DNEG modeling workflows and pipeline tools. The role requires strong anatomy knowledge, digital sculpting skills, experience with Maya and ZBrush, familiarity with rendering software, and close collaboration with modeling leads and supervisors.
The summary above was generated by AI

********Candidates must be local to London to come in the office 3x a week and must be eligible to work in the UK without visa sponsorship********



DNEG Animation is a world-class studio that creates high-end animated feature films and episodic content for audiences all over the world. We’re growing our global crews to help deliver an exciting slate of major new projects. Join a team where the only house style is quality and work alongside some of the best talent in the business to help bring iconic characters and unique worlds to life. From complex graphic novel adaptations to beautifully-stylized films, each project is driven by the team's passion for the craft of animation and every role plays a huge part in the success of our shows. Feel inspired? Apply now to be part of the DNEG Animation team and come work with us on shows like ‘The Garfield Movie’, ‘Entergalactic’ and ‘Nimona’!

Job Description

The candidate will showcase the ability to interpret and transpose a character design in 3D. Character Modellers will be required to deliver outstanding models, both creatively and technically and ensure the delivery of assets within the time frame established.
Since each project is different and requires a unique artistic vision, the candidate will have to demonstrate high skills to adapt to any style or design and have a solid foundation on the technical aspects of character model creation.

Key Responsibilities
  • Create unique CG character models using provided reference material.

  • Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.

  • Quality check your work before handing off to downstream depts using DNEG protocols.

  • Learn and become familiar with DNEG Modelling Dept workflows and pipeline tools.

  • Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.


    Job Requirements
  • Experience working on feature animated films of varying artistic styles.

  • Production experience as a Character Modeller.

  • Good understanding of human anatomy and the ability to adapt to any organic lifeforms.

  • Ability to work closely with our Modelling Lead/Supervisor to ensure the quality and technical viability of character models for a production.  

  • Ability to effectively translate your ideas, suggestions, and questions with other members of the team.

  • Digital sculpting experience with Maya and Z-brush.

  • Production experience in a modern ray-tracing or path-tracing rendering software like RenderMan or Arnold.

  • Degree in Computer Animation or relevant course.

  • Knowledge of related software, such as Marvelous Designer.


    Only candidates selected for the next steps in the hiring process will be contacted. However, all other applicants will be added to our talent pool and may be considered for future opportunities.

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