Voodoo
Teams at Voodoo
Recently posted jobs
Gaming • Mobile
Hands-on Lead Level Designer for Hole.io creating and iterating 3D levels in Unity, defining progression and difficulty, documenting A/B tests, improving tools/workflows, collaborating with artists and engineers, testing and balancing levels, and eventually hiring, mentoring and supervising a small level design team.
Gaming • Mobile
Lead manual QA for Paper.io 2 mobile game: design test plans, find and document defects, create QA processes/tools, track live KPIs, collaborate with design/dev teams, and support quality initiatives across studios.
Gaming • Mobile
Lead a small team to improve core gameplay and player satisfaction for Flappy Dunk, set goals, iterate rapidly across design, UX, tech and art, and drive metrics like retention, engagement and monetization.
