King
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News + Entertainment
Supports Activision Blizzard and King’s legal teams with commercial contract drafting, review, negotiation, NDA management, legal research, documentation, and administrative tasks. Provides privacy support through risk and legitimate interest assessments, DPIAs, data processing agreements, transfer impact assessments, privacy inbox monitoring, DSR and incident responses, regulatory enquiries, privacy documentation maintenance, and monitoring global privacy legislation.
News + Entertainment
Owns end-to-end CRM campaign execution and optimization for live game operations, including lifecycle, ad hoc, seasonal, and cross-promotional communications. Manages multi-channel campaigns across email, push, and in-game messaging; coordinates creative, localization, and agency partners; oversees QA and launches; builds player segments; runs testing; and monitors engagement, retention, revenue, and reactivation metrics to improve player lifecycle performance.
News + Entertainment
Analyze marketing effectiveness through incrementality testing, marketing mix modelling, causal analysis, and business performance investigations. Translate analytical findings into recommendations for marketing investment, campaign optimization, and performance expectations. Build repeatable decision frameworks, collaborate with marketing and technical stakeholders, validate results, and communicate assumptions and uncertainty clearly. The role requires Python or R, SQL, statistical modelling, experimentation, and strong commercial judgment, with opportunities to develop toward senior-level ownership.
News + Entertainment
Manages organic social media delivery for King’s brands, initially Candy Crush. Owns social calendars, campaign planning, content briefs, agency and creator coordination, approvals, publishing, rights, and paid amplification. Reviews platform-native creative, monitors cultural trends, and uses performance data to improve engagement, reach, conversation, and channel growth across social platforms.
News + Entertainment
Design, own, and iterate metagame features (progression, competitive events, social loops) end-to-end for Candy Crush Saga. Partner with product, UX, engineering, data, and live ops to prototype, balance, tune with player data, and optimize retention, monetization, and player engagement. Mentor designers and contribute strategic direction for F2P metagame systems.
