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Recently posted jobs
News + Entertainment
Own the economy and systemic design for an unannounced Merge 2 mobile game. Design and balance merge chains, currencies, progression, energy loops, rewards, events, monetization, and long-term engagement systems. Build models and simulations, use data and experimentation to tune player journeys, lead economy reviews, collaborate cross-functionally, and mentor designers. The role requires proven merge-game economy experience, strong analytical and systems-thinking skills, and the ability to guide development and live operations.
News + Entertainment
Develops performant visual experiences for an unannounced game project using Unity. Builds shaders, materials, VFX, lighting, and visual systems; improves pipelines, tooling, workflows, and content integration; collaborates with artists, designers, engineers, and production; establishes performance-aware best practices; and mentors teammates on technical art workflows.
News + Entertainment
Design, build, and operate Python backend services, data processing pipelines, and internal web applications. Integrate platforms with Microsoft ecosystem, deploy containerized cloud-native apps, improve reliability and observability, support CI/CD, and collaborate with cross-functional teams to deliver data-driven forecasting and analytics solutions.
News + Entertainment
Design and evolve the core puzzle gameplay for a new casual mobile game, including mechanics, blockers, interaction systems, difficulty progression, and player feedback. Collaborate with designers, artists, engineers, product managers, and data scientists to prototype features, analyze player behavior, connect gameplay to progression and economy systems, document designs, manage risks, and deliver engaging experiences across thousands of levels. Contribute to design quality and mentor fellow designers.
News + Entertainment
Design and produce polished, readable UI assets for a mobile game, including icons, buttons, panels, badges, HUDs, menus, events, and live features. Translate wireframes, UX flows, and art direction into production-ready visuals, prepare optimized assets for Unity, maintain consistency across screens, and collaborate with designers, developers, artists, and art direction. Contribute to style guides, templates, usability improvements, and cross-disciplinary game features.
News + Entertainment
Supports the London office’s audiovisual environment by maintaining and troubleshooting AV hardware and software, coordinating event resources and controls, managing equipment inventory, documenting AV systems, supporting video conferences and leadership events, coordinating service providers, and collaborating with network and IT teams on local and global AV projects.
News + Entertainment
Create and implement stylized 2D and 3D art for a new mobile game, taking assets from concept through modeling, texturing, optimization, and Unity integration. Maintain visual consistency, readability, and polish while collaborating with art direction, design, technical art, and engineering. Provide feedback and mentorship to artists, improve workflows, and troubleshoot in-engine asset issues within mobile performance constraints.
News + Entertainment
Create polished, production-ready UI assets for a stylized mobile game, including icons, buttons, panels, HUDs, menus, events, and illustrative elements. Translate wireframes, UX flows, and art direction into consistent visuals, prepare optimized assets for Unity, review in-game implementation, and collaborate with design, art, UX, technology, animation, VFX, and 2D/3D teams.
News + Entertainment
Lead architecture and hands-on implementation of scalable decision automation and production ML systems for Candy Crush Saga. Build reusable decisioning foundations, improve experimentation and causal inference tooling, mentor senior engineers, and ensure reliability, observability, and cross-team alignment for player-facing personalization and adaptation at scale.
News + Entertainment
Design, own, and iterate metagame features (progression, competitive events, social loops) end-to-end for Candy Crush Saga. Partner with product, UX, engineering, data, and live ops to prototype, balance, tune with player data, and optimize retention, monetization, and player engagement. Mentor designers and contribute strategic direction for F2P metagame systems.
News + Entertainment
Develop, enhance, administer, and support Oracle EPM Planning Cloud applications for planning, budgeting, and forecasting. Responsibilities include Groovy and Essbase scripting, data integration, metadata administration, reporting, security management, patch testing, automation monitoring, incident resolution, Oracle Service Requests, finance stakeholder collaboration, training, and documentation.
News + Entertainment
Lead production for the Features (Meta) area of Minecraft Blast, translating product goals into executable plans, managing multiple feature tracks, tracking dependencies and risks, maintaining Jira/backlog documentation, and driving delivery and iteration while building strong cross-functional relationships and continuous improvement.
News + Entertainment
Design and own high-impact player experiences across onboarding, progression, rewards and long-term engagement. Lead cross-team discovery, create design documentation and player journey maps, and use qualitative and quantitative insights to identify friction, validate ideas, and drive cohesive systems that maximize player value and delight.
