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News + Entertainment
Partner with Marketing and Finance leadership to drive forecasting, planning, investment governance and performance reporting. Provide financial insight, challenge assumptions, shape forecasts and scenario analysis, and improve marketing ROI measurement, reporting tools and processes to support strategic decision-making.
News + Entertainment
Own major features end-to-end for Candy Crush Saga, collaborating with designers, developers, technical artists and producers to create polished 2D/3D art and animations. Translate high-level briefs into visual solutions, improve pipelines and style guides, mentor artists, and ensure player-focused quality in a live mobile game.
News + Entertainment
Lead UX strategy for Player Value across progression, rewards, streaks, challenges, onboarding, and engagement. Drive discovery, design end-to-end experiences, prototype and spec solutions, partner with cross-functional teams, and iterate using UX research and data to improve player engagement and retention.
News + Entertainment
Lead production for the Features (Meta) area of Minecraft Blast, translating product goals into executable plans, managing multiple feature tracks, tracking dependencies and risks, maintaining Jira/backlog documentation, and driving delivery and iteration while building strong cross-functional relationships and continuous improvement.
News + Entertainment
Lead QA efforts for Minecraft Blast by owning QA planning, resourcing, standards, tooling, automation and quality strategy across gameplay, backend and live operations. Provide visibility into test coverage, defects and risks, mentor team members, coordinate external QA partners, and use data and player feedback to drive continuous improvement.
News + Entertainment
Design and own high-impact player experiences across onboarding, progression, rewards and long-term engagement. Lead cross-team discovery, create design documentation and player journey maps, and use qualitative and quantitative insights to identify friction, validate ideas, and drive cohesive systems that maximize player value and delight.
News + Entertainment
Own and improve Central Finance system processes to support planning, forecasting, reporting and controls. Coordinate planning cycles, validate and reconcile financial inputs/outputs, maintain KPIs and documentation, support allocations/recharges, work with Financial Systems and Finance Business Partners, and drive process improvements and stakeholder communication.
News + Entertainment
Lead architecture and hands-on implementation of scalable decision automation and production ML systems for Candy Crush Saga. Build reusable decisioning foundations, improve experimentation and causal inference tooling, mentor senior engineers, and ensure reliability, observability, and cross-team alignment for player-facing personalization and adaptation at scale.
News + Entertainment
Lead design and delivery of production-ready AI integrations to improve developer productivity. Partner with engineering teams to translate AI opportunities into architecture, reference implementations, and handoff-ready proofs-of-concept while ensuring reliability, monitoring, security, and adoption.
News + Entertainment
Lead incrementality measurement and causal inference for performance marketing. Design and run experiments, build reproducible measurement frameworks (MMMs, PSA, GeoLift, holdouts), translate results into commercial impact, and partner with marketing, product, and buying teams to operationalize findings for planning and optimization.
News + Entertainment
Lead the Game Systems product domain for Farm Heroes Saga, shaping strategy and roadmaps, driving execution across discovery, delivery, testing and optimisation. Own player and business metrics, partner with cross-functional leads, develop product and data talent, champion experimentation and AI-enabled development, and improve planning and organisational effectiveness to deliver measurable player and commercial impact.
