DPS Games
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The Senior Gameplay Programmer will develop gameplay systems for a UE5 based PC game, collaborating with other disciplines, mentoring team members, and refining gameplay ideas with designers during the prototype stage.
The Lead/Senior UI Technical Artist will enhance art production pipelines for an unannounced game, manage the UI Tech team, and collaborate with various disciplines to ensure high-quality UI tools. The role requires excellent communication, a strong understanding of performance optimization, and the ability to innovate with new tooling.
Lead the backend team for a new AAA game, focusing on designing and maintaining scalable backend services. Oversee technical direction, set coding best practices, manage team performance, and collaborate with other departments to ensure optimal game service architecture.
The Senior Environment Artist will create stunning 3D worlds, translating artwork into game assets, prototyping new techniques, and collaborating closely with the Lead Environment Artist. They will handle both high-poly and low-poly models and support pipeline procedures while participating in internal and external design discussions.
The Principal Gameplay Programmer will develop gameplay features for a free-to-play UE5 PC game and mentor other team programmers. Responsibilities include prototyping gameplay ideas, collaborating with a multidisciplinary team, and improving tech department practices.