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Zero One Creative

Unreal Engine Developer (C++)

Reposted 20 Days Ago
Be an Early Applicant
In-Office
London, England
Mid level
In-Office
London, England
Mid level
Develop and optimize custom Unreal Engine plugins in C++, integrating with external tools and AI systems while collaborating with artists and engineers.
The summary above was generated by AI
Unreal Engine Developer - Immediate Start
🚀 The Opportunity

We're Zero One Creative - building Amara, an AI-powered Unreal Engine plugin that transforms text prompts into complete 3D scenes. You'll build the bridge between AI intelligence and the Unreal Editor - the interface where magic becomes reality.

Here's how this works:

  • Start ASAP on a paid 1-week sprint (£500) where you'll collaborate with the team to build the plugin's core systems

  • Deliver results, prove you're exceptional, and we'll instantly convert you to permanent full-time

  • This isn't a trial period - it's a high-intensity sprint to ship the runtime bridge and editor UI that brings Amara to life


🎯 The Challenge

Work with us to build the Unreal Engine plugin that brings AI-generated scenes to life in the editor. You'll collaborate closely with the Asset Pipeline and Scene Orchestration teams to architect the runtime bridge, create intuitive editor UI, and ensure seamless integration across the entire system.

Your sprint deliverable: A working UE plugin with scene generation capabilities, intelligent asset spawning, and semantic search - all integrated cleanly into the Unreal Editor workflow.


What You'll be Building

Working alongside the Asset Pipeline and Orchestration teams, you'll help build:

  • Scene Generation Interface - Editor UI where creators turn prompts into 3D reality

  • Runtime Bridge - Systems that consume AI layouts and spawn actors in the editor

  • Semantic Search Integration - Content Browser tools for intelligent asset discovery

  • Cross-team Integration - Coordinate with other developers to ensure smooth data flow and contract alignment

Your work will be collaborative from day one - coordinating with the pipeline team on metadata extraction, with the orchestration team on JSON schemas, and iterating together to ship a cohesive system.


You're Our Person If You Have:

Unreal Engine C++ mastery - You've built production plugins with custom editor UI and runtime systems

Editor customization experience - Slate/UMG, custom asset actions, Content Browser extensions

API integration skills - You've consumed REST APIs and handled async operations in UE

Bonus points: Blueprint/Python, procedural generation, game dev background, JSON/schema work


📞 First Step: Show Us You're an A-Player

If you're available to start immediately, we'll book a 15-minute call where you can show us:

  • The most complex Unreal plugin or editor tool you've built

  • Evidence of production-quality C++ work in UE

  • Why you're in the top 1% at building robust, elegant Unreal systems

We're looking for developers who build tools that feel native to the editor - intuitive, performant, and rock-solid.


Why This Matters

You're helping to build the interface layer that makes AI-powered 3D creation real for creators. Working collaboratively with a tight team, you'll help architect systems where Asset Intelligence and Scene Orchestration become something people can actually use.

This is founding-engineer-level impact on a plugin that could redefine environment creation workflows.

Start: ASAP (literally as soon as you're ready)

Duration: 1-week paid sprint (£500) → instant conversion to full-time if exceptional

Location: London (on-site preferred - we can provide temporary accommodation if you're relocating)


🎬 Ready to Prove It?

Apply now and let's schedule that 15-minute call. Bring your best Unreal Engine work.

Top Skills

Blueprints
C++
Python
Rest Apis
Unreal Engine 5
HQ

Zero One Creative London, England Office

London, United Kingdom

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