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Voodoo

UI Tech Artist /UI Developer - Hole.io

Posted 17 Days Ago
Be an Early Applicant
In-Office or Remote
12 Locations
Mid level
In-Office or Remote
12 Locations
Mid level
The UI Tech Artist will implement and optimize high-performance, visually stunning UI for mobile games. Responsibilities include asset implementation, layout management, collaboration with designers, and enhancing user experience through animations.
The summary above was generated by AI
About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Gaming team means collaborating with industry experts to build the visual interfaces and seamless user experiences that power the next generation of hit games. You will be a key partner to our game studios, enabling them to bridge the gap between static design and a living, breathing game interface.

You will be joining one of our Live Studios, working on Hole.io, one of Voodoo's top games.

Role

We are looking for a talented UI Technical Artist with a deep mastery of the Unity UI pipeline to help our teams deliver polished, high-performance, and visually stunning interfaces. You will be responsible for the end-to-end implementation of UI assets, ensuring that our menus, HUDs, and buttons are not only pixel-perfect but also highly optimized for millions of mobile devices.

  • Build and maintain robust UI prefabs in Unity, ensuring they are scalable, reusable, and easy for engineers to hook into game logic.

  • Implement 9-slicing (9-scale grids) and complex layout systems to ensure UI elements adapt seamlessly to various mobile aspect ratios and resolutions.

  • Manage and optimize UI assets, including sprite importing, texture compression settings, and the creation of Sprite Atlases to minimize draw calls and memory overhead.

  • Collaborate closely with UI/UX Designers to translate static mockups (Figma/Photoshop) into functional Unity layouts while maintaining visual fidelity.

  • Work with Software Engineers to define UI architectures that support dynamic content and localized text.

  • Polish the user experience by setting up UI animations, particle effects, and transitions within Unity.

With this role, you will have a strong impact on the company by contributing daily to the "look and feel" of a global hit. Your technical expertise in UI implementation will directly empower our game studios to iterate faster and provide a smoother experience to millions of players.

Profile
  • Experience: 3-5+ years as a UI Technical Artist or UI Developer / Integrator in the mobile gaming industry.

  • Unity Expert: Advanced proficiency in UGUI (Unity UI) and/or UI Toolkit.

  • Optimization Specialist: Deep understanding of Sprite Atlases, draw-call reduction, and mobile performance constraints.

  • Detail-Oriented: A "pixel-perfect" mindset with a focus on 9-slicing accuracy and layout alignment.

  • Technical Literacy: Good understanding in C# (specifically for UI component logic and animations) and version control (Git).

  • Workflow Knowledge: Experience with UI design tools (Figma, Photoshop, or Adobe XD) and the technical process of exporting assets for Unity.

  • Problem Solver: Skilled at identifying layout bottlenecks and implementing responsive design solutions for a wide range of mobile devices (iOS/Android).

  • Strong Communication: Ability to act as the "bridge" between the Art and Engineering departments, explaining technical limitations to designers and visual requirements to coders.

  • Experience with Shaders (Shader Graph) or VFX Graph for UI effects is a major plus.

  • Experience with Localization pipelines for global mobile titles is a plus.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

Top Skills

Adobe Xd
C#
Figma
Git
Photoshop
Shader Graph
Ugui
Ui Toolkit
Unity
Vfx Graph

Voodoo London, England Office

London, United Kingdom

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