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Gunzilla

Senior Technical Artist - VFX/Shaders

Posted 14 Days Ago
Be an Early Applicant
London, Greater London, England
Senior level
London, Greater London, England
Senior level
As a Senior Technical Artist - VFX/Shaders, you will create and optimize visual effects using Unreal Engine or similar engines, guide and mentor VFX artists, manage the VFX pipeline, and collaborate with other departments. You will stay updated with industry trends to improve the VFX pipeline.
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ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking for a Senior Technical Artist - VFX/Shaders to join us in working on OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

RESPONSIBILITIES

  • Work with VFX and Shaders in Unreal or similar engines to create new features.
  • Create and optimize Niagara Systems.
  • Take responsibility for the VFX pipeline, briefing, mentoring/informing VFX Artists on best practices, validation/reviews and keeping documentation up to date.
  • Confidence in the Material Graph inside Unreal to create any shaders and VFX, and knowledge on how to optimize for performance.
  • Working with other departments such as Design, VFX and Env Art to support shaders and VFX.
  • Stay current with industry trends and techniques to continuously improve our VFX pipeline.

REQUIREMENTS

  • Experience with VFX and Shaders in Unreal or similar engines, preferably Niagara.
  • Able to author module scripts.
  • Experience with Blueprints
  • Experience with Unreal Insights or any profiling tools such as Pix or RenderDoc to diagnose VFX/Rendering performance bottlenecks
  • Previously shipped AAA title as a VFX Artist.

    PLUSSES 

    • Experience with Validation & Automation Tools for VFX
    • Houdini to Unreal VFX Experience

    GUNZILLA OFFERS*

    • Unlimited Paid Vacation 
    • Paid Sick Leave
    • Flexible Working 
    • Work from Home
    • Health Insurance 
    • Bonuses
    • English / German Courses
    • Public Transportation
    • Relocation & Accommodation Support
    • Office Perks & Gym Membership

    *Some benefits may vary depending on Location & position 

    COME AS YOU ARE

    Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

    THE RECRUITMENT PROCESS

    Here’s what you can expect when applying at Gunzilla.

    • Click on "Apply Here" on the page of the role and send us your CV via email.
    • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
    • Some roles require a competency test, which the recruitment team will support you on.
    • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
    • Following your interview, we’ll contact you either way.
    • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.

    Top Skills

    Blueprints
    Houdini
    Niagara
    Unreal Engine

    Gunzilla London, England Office

    London, United Kingdom

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