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Technical/2D Artist for Real Money Slot Production

Reposted 19 Hours Ago
Remote
Hiring Remotely in GB
Junior
Remote
Hiring Remotely in GB
Junior
Prepare, optimize, and finalize 2D art for web and mobile slot games: adapt and clean artwork, slice and export assets, prepare bitmap fonts, create UI previews, and collaborate with designers, animators, and developers to ensure optimized, consistent visuals ready for integration.
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About the Employer

We are a Slot Game Studio specializing in the full-cycle development of high-quality real-money slot games for the global market.
Our multicultural, fully remote team spans Cyprus, Armenia, Dubai, Ukraine, and Romania, bringing together talented developers, artists, and animators to craft top-tier slot titles with unique mechanics, stunning visuals, and optimized performance.

We believe in quality over quantity — ensuring smooth rendering, detailed animation, and technical excellence across web and mobile platforms.

Product Description

We design web and mobile slot games that combine top-tier visuals, polished interfaces, and smooth performance.
Our products are distributed through leading iGaming operators and are known for their high artistic quality, engaging game flow, and technical stability.

You will join the production process at the intersection of art and technology - preparing, optimizing, and finalizing visuals for animation and integration.

Team Structure

You’ll collaborate directly with:

  • Game Designers & Producers (during pre-production and layout definition)

  • 2D Artists (main art creation)

  • Front-End Developers & Animators (Pixi.js, Spine, Neutrino)

  • Technical Artists & QA Engineers

Your main responsibility will be to finalize and optimize art for integration into the game client while maintaining the original artistic intent.

Key Responsibilities
  • Adapt and refine artwork provided by main artists — adjusting scale, structure, and composition according to game requirements.

  • Perform art cleanup, minor edits, or additional drawing when necessary to maintain visual consistency.

  • Export resources and deliver them in the required project structure (optimized and organized for dev/animation pipelines).

  • Prepare visual previews and UI templates together with Game Designers to define how art will be assembled in-game.

  • Work with bitmap fonts and text preparation via Snowb.org — find and prepare fonts matching visual style and localization needs.

  • Conduct art post-processing for developers and animators — slice art for animation, optimize layers, clean textures, and maintain consistent quality across assets.

  • Collaborate with designers and animators to ensure all visual elements are ready for smooth implementation.

Requirements
  • 2+ years of experience as a 2D Artist or Technical Artist in game or animation production.

  • Strong artistic skills, sense of style, and excellent command of Photoshop.

  • Understanding of art asset optimization - ability to identify heavy assets and simplify them without losing quality.

  • Experience working with art layering, texture preparation, and export pipelines.

  • Ability to adjust and finalize existing art, create additional elements, and ensure overall visual consistency.

  • Familiarity with TexturePacker, Spine 2D, Neutrino (particle systems), or similar tools.

Nice to have:

  • Basic understanding of scripts in Photoshop to automate parts of your workflow (not a core requirement).

  • Experience with AI-assisted tools (for art generation or refinement) is a strong plus.

Soft Skills
  • Responsible and detail-oriented approach to your work.

  • Initiative and readiness to improve visual quality and pipeline efficiency.

  • Flexibility in team collaboration and cross-functional communication.

  • Openness to feedback and ability to deliver consistent quality under tight deadlines.

  • Creative mindset with a technical understanding of optimization constraints.

Cultural Fit
  • Proactive, solution-oriented, and organized.

  • Focused on quality and precision in every asset.

  • Respectful and collaborative within multicultural teams.

  • Passionate about slot games, design, and visual storytelling.

  • Supportive of transparent, and growth-driven work culture.

Work Format
  • Fully remote setup.

  • Flexible work schedule, typically aligned with GMT+2 (EET).

  • Task tracking via Trello, working time tracking via Toggl, team collaboration in Slack/Telegram.

Employment Type
  • Basic Service Agreement (BSA) with our Cyprus-based company.

  • Includes NDA for asset and IP protection.

Compensation

💰 $10-$12 per hour, negotiable, depending on experience, skill level, and portfolio quality.
📈 Rate increases are possible based on performance and contribution.

Benefits
  • Fully remote collaboration.

  • Coverage for essential tools and software.

  • Coworking space support if needed.

  • Internal workshops and knowledge-sharing sessions.

  • Long-term professional growth opportunities.

Recruitment Process
  1. Portfolio Review — evaluation of your art and preparation quality.

  2. Practical Test Task — small art optimization and export task.

  3. Interview with Art Lead (~45–60 minutes).

  4. Final Interview with Studio Owner or Producer (~60 minutes).
    ➡ Final decisions are typically made within a few days after the last stage.

👉 Interested?
If you’re excited to combine artistic skills with technical expertise in the world of high-quality slot games, apply today and join our growing team!

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