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Senior Technical Artist (Game Tech) - 12 month contract

Posted 2 Days Ago
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Guildford, Surrey, England
Senior level
Guildford, Surrey, England
Senior level
The Senior Technical Artist will be responsible for implementing game-specific shaders and effects, extending in-house engine capabilities, and collaborating with artists and animators to enhance content creation tools. This role requires a mix of technical expertise and creative flair to support the studio's artistic vision.
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Senior Technical Artist (Game Technology) – 12 Month Contract

We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such asLittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for an exceptionally talented Senior Technical Artist to join us on a 12 month contract basis. As a highly skilled individual contributor, you will deliver effects and tools to help support the artistic ambitions of the studio and bring significant technical expertise and creative flair to the team.
 

Key responsibilities

  • Implement game-specific shaders and effects that lie beyond core engine
    capabilities.
  • Extend our in-house engine with game-specific art and animation features.
    Collaborate with artists and animators to build and update content creation tools.
     

Skills required

  • Previous experience in a similar level in technical art role combined with an
    enthusiasm for game visuals and collaboration with Art and Animation teams.
  • Ability to creatively apply real-time rendering techniques in modern shader languages to achieve artist intent.
  • Experience with C++ and/or Python to build tools for creative disciplines.
  • Familiarity with 3D digital content creation tools, such as Blender or Substance.
  • Excellent written and verbal communication skills.
  • Proactive, pragmatic and collaborative approach to problem solving

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Top Skills

C++
Python

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