Mythwright Logo

Mythwright

Senior Designer

Posted 3 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United Kingdom
Senior level
Remote
Hiring Remotely in United Kingdom
Senior level
Own and implement gameplay systems and features for simulation games in Unreal Engine. Responsibilities include prototyping, tuning, balancing, playtesting, iteration, progression design, documentation, and cross-disciplinary collaboration from concept through release. The role is hands-on, remote, and offered as a 12-month contract open to candidates in the UK and Europe.
The summary above was generated by AI

Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision.

Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, you’ll take ownership of key distribution-related workstreams to ensure every title in our catalogue thrives.

Role Overview

We’re looking for a Senior Designer to work on a Simulation Game. This is a highly hands-on role, with the majority of your time spent directly working on the build. In this role, you’ll own major features and systems, helping shape the player experience from early prototyping through to polished implementation, all while balancing creativity, clarity, and scalability, enabling fast iteration and clean, maintainable systems.

You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

This is a 12-month contract.

Key Responsibilities

1 - Own Core Systems and Features

You’ll be responsible for designing and driving key gameplay systems and features from concept through implementation. This is a hands-on role, so you must be familiar with Unreal Engine and comfortable prototyping, tuning, balancing, and iterating directly in the build while working closely with the team to bring ideas to life.

Success looks like:

  • Rapid prototyping that validates ideas quickly and cheaply.
  • Well-designed systems and features that are fun, readable, and scalable.
  • Clear ownership of your features from concept through release.
  • Strong moment-to-moment gameplay and long-term progression thinking.
  • Design work focused on the things that deliver maximum value to players.
  • Clear playtesting and feedback loops driving continuous improvement.

2 - Drive Playtesting and iteration

You’ll use playtesting, feedback, and observation to refine the game throughout development. You’ll be expected to identify what’s working, what isn’t, and where design changes will have the biggest impact, then iterate quickly and thoughtfully in collaboration with the wider team.  

Success looks like:

  • Regular playtesting that generates clear, actionable insights.
  • Strong design judgement in identifying problems, opportunities, and priority fixes.
  • Fast, thoughtful iteration from player behaviour, feedback, and hands-on review.
  • Features and systems that improve meaningfully over time.
  • Clear communication of findings, changes, and rationale across the team.
  • A design process where feedback is actively used to improve player experience.

3 - Collaborate across Disciplines

You’ll work as a senior designer within a small, collaborative team. You’ll communicate intent clearly, keep work aligned across disciplines, and help ideas move smoothly from concept to in-build implementation.

Success looks like:

  • Healthy collaboration across Design, Art, Engineering, and Production.
  • Clear and useful design documentation, prototypes, and implementation notes.
  • Constructive feedback that improves the quality of the game.
  • Confidence and ownership in cross-discipline discussions.
  • Surfacing design problems early and solving them collaboratively.

Requirements
  • Proven experience as a Senior Designer or equivalent on shipped games, ideally in the simulation genre.
  • Strong experience designing and owning gameplay systems, mechanics, progression, or feature sets from concept through implementation in Unreal Engine.
  • Comfortable working hands-on in-engine, with a practical understanding of how to prototype, tune, and iterate quickly.
  • Strong grasp of systemic design, player motivation, balance, and long-term engagement.
  • Excellent collaboration and communication skills across design, art, engineering, and production.
  • Pragmatic approach to design, focusing on what moves the game forward and creates the best player experience.
  • Experience using playtesting, feedback, and data to refine features and improve outcomes.
  • Passion for simulation games and a drive to turn strong design into player delight.

Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.


Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

HQ

Mythwright London, England Office

London, United Kingdom

Similar Jobs

28 Days Ago
Easy Apply
Remote
UK
Easy Apply
Senior level
Senior level
Big Data • Fintech • Mobile • Payments • Financial Services
Lead end-to-end product design for Affirm’s UK, international, and global post-purchase experiences across web and app. Define problem spaces, design direction, success metrics, and customer journeys while partnering with product, engineering, data, research, and content teams. Use research, analytics, and experimentation to improve outcomes, contribute to design systems, facilitate decisions, and mentor designers. The role is remote-first in the UK and focuses on creating clear, trustworthy financial experiences.
Top Skills: AIFigmaGoogle SuiteNotion
2 Days Ago
Remote
United Kingdom
Senior level
Senior level
Beauty
Own the ecommerce CRO design function, including experimentation roadmaps, hypothesis development, A/B test variants, result analysis, and design documentation. Improve conversion metrics across product pages, checkout, landing pages, upsell flows, and post-purchase experiences. Govern the Figma design system, deliver production-ready UI, mentor designers, and partner with CRO, engineering, and business stakeholders to drive measurable revenue impact.
Top Skills: A/B Testing PlatformsAdobe IllustratorAdobe PhotoshopDesign TokensFigmaFunnel AnalyticsHeadless CommerceHeatmapsSession ReplayShopify
2 Days Ago
Remote
United Kingdom
Senior level
Senior level
Beauty
Own Freebird’s visual design standard, design system, and UI across web and app surfaces. Create polished, accessible, production-ready experiences; maintain Figma components, tokens, and documentation; collaborate with product and engineering on implementation; validate designs through data and feedback; contribute to critiques, quality reviews, and junior designer mentorship.
Top Skills: CSSFigmaHTMLShopifyWcag

What you need to know about the London Tech Scene

London isn't just a hub for established businesses; it's also a nursery for innovation. Boasting one of the most recognized fintech ecosystems in Europe, attracting billions in investments each year, London's success has made it a go-to destination for startups looking to make their mark. Top U.K. companies like Hoptin, Moneybox and Marshmallow have already made the city their base — yet fintech is just the beginning. From healthtech to renewable energy to cybersecurity and beyond, the city's startups are breaking new ground across a range of industries.

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account