Senior Concept Artist

Posted 3 Days Ago
Remote
Senior level
Gaming
The Role
The Senior Concept Artist will create stylized characters and creatures for games, collaborating with 3D artists and designers to establish visual targets. The role requires a broad range of creativity and the ability to adapt styles to meet the game's vision, while also working closely within a small, ambitious team.
Summary Generated by Built In

We’re looking for a hyper-creative, highly skilled and deeply collaborative Concept Artist who can create highly stylized, resonant, fresh and iconic characters, creatures and skins that appeal to players of different backgrounds all over the world.


You’ll draw from a broad set of sources and styles to inspire and demonstrate creative range. You’re not precious about ideation and understand that it may take a lot of tries to get to the right answer. You understand the constraints of the game and make stuff that translates intelligently into 3D. You work hand-in-hand with other disciplines to make something authentic to the game that players will love.

Ideally, you have:

  • 5+ years of experience in games as a concept artist collaborating with 3d artists and designers to help establish visual targets and character ideation
  • World-ending creativity 
  • Proficiency in Photoshop and other relevant painting tools
  • A portfolio of concept art with characters, heroes, creatures, and other human form that demonstrates your artistic abilities
  • Ability and adaptability to to create stylized concept art with an established creative vision and art direction

We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.


A key aspect of our compensation philosophy is that value creation should be aligned with rewards. Right now this means that equity is a significant portion of every full-time employee’s compensation and in the future we will look at tools like performance based bonuses and profit sharing. What will always be true is that if we win, we win together. Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience. In addition to a competitive base salary and equity, employees at Theorycraft will receive all of our other great benefits and perks, including unlimited, open PTO, health, vision, dental insurance for you and your family, and an annual game budget.


We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.

Top Skills

Photoshop
The Company
HQ: Los Angeles, CA
44 Employees
On-site Workplace
Year Founded: 2020

What We Do

We’re hellbent on serving player needs through unapologetically deep games that give everyone the chance to connect, to compete, and to be infinitely delighted by stories they are at the center of.

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