We’re looking for a Senior / Principal 3D Generalist to contribute to art production on a fun and vibrant co-op game. This is for a 1 month contract, with potential to extend further depending on how things go.
Key Responsibilities
1 - Create game-ready art
Working from references and rough sketches you’ll be expected to create a range of game assets; characters, environments, props, modular kit pieces etc.
Success looks like:
- Understanding our art ethos and working autonomously with high level direction
- Grasping our art style and adapting quickly
- Rapid output by focusing on getting the core elements right rather than superficial details
- Making the team and players laugh with the character and humor in your art
2 - Be a force multiplier, not just an asset maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
- Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
- Joining playtests and contributing to decisions beyond art
- Identifying risks and constraints early and redirecting effort when needed
- Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Own integration & workflow inside engine
You’re not just handing off art assets, you’ll also own how assets live in-engine and how pipelines scale
Success looks like:
- Importing, setting up and hooking up assets in engine end-to-end
- Building practical systems (modular kits, materials, prefabs, folders, naming etc)
- Spotting inefficiencies and offering better solutions
- Keeping scenes performant without sacrificing the game’s vision
Requirements
- Senior to Principal experience level. Comfortable working autonomously with high level direction, championing your area of responsibility
- Broad artistic & technical skillset: Characters, Environments & Props
- Proficient with Unity; asset implementation, lighting, shaders & materials etc
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
- ‘Good enough’ mindset: Our games look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king.
- General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)


