Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC — new engine, new game loop, new progression and narrative system. We're a remote team of ~20 gearing up for a public playtest. We need a producer who takes the creative director's vision and makes it happen on time, to standard. We're looking for a experienced, passionate producer to get the vision into sprints and to make sure the sprints deliver the highest quality possible.
That means:
- You take the director's goals and translate them into milestones, sprints, and deliverables the team can execute
- You own the 3-month roadmap. You break it down, track it, and make the hard calls about scope and priority
- You run two teams (6 engineering, 6 art) through 2-week sprints in Linear — standups, retros, planning
- You hold the quality bar. If something isn't up to standard, you catch it before it ships — not after
- You anticipate problems before they become fires. You build systems so the same question never gets asked twice
- You communicate crisply in writing. Decisions are documented. Status is visible. Nothing is ambiguous
- You keep 12 people aligned, unblocked, and moving in the same direction
We are looking for someone who understands MMOs and live-service games deeply enough to know what "good" looks like — and who won't let anything less than that reach players.
About the contract:
- 3 months initially, with genuine potential for ongoing work
- Start immediately, within 2 weeks.
- Remote, with UK timezone overlap
- £6,000–10,000/month depending on experience
Requirements
- You've shipped games on Steam with indie-sized teams (~10+ people)
- Strong knowledge of MMOs, live-service games, or social games — you understand progression systems, game loops, community dynamics, and what keeps players coming back and you have a strong understanding of what players expect in the current market.
- You can translate creative vision meetings into executable plans — you bridge the gap between "what we want" and "what gets built" through the directors vision.
- You understand the engineering pipeline, from design to QA and are able to work closely with the art producer, and CTO to maintain their sprints and team workloads.
- You've used Linear or equivalent (Jira, Shortcut) to run real sprints across multiple disciplines and have strong organisation using these tools.
- You are confident holding standards. If the director says "this isn't good enough," you would have caught it first.
- You proactively anticipate blockers within the team and solve them before anyone has to ask
- Available to start immediately
- Comfortable working remotely with UK timezone overlap or hybrid at our London studio.
Benefits
- Highly competitive depending on experience
- Fully remote or hybrid
- Work on a game with a proven player base (1M+ players)
- Direct access to the founder and director level decision making.
- Opportunity for ongoing contract after 3 months.
- Small, fast-moving team, your impact can be immediate and visible.
Top Skills
Soulbound London, England Office
London, United Kingdom

