1. Under the guidance of full-time staff, conduct research on motion-generation foundation models and gain hands-on experience in producing high-quality 3D animations from text, voice, video, and music inputs.
2. Participate in project discussions and contribute ideas for exploring physics-based interactive motion generation by integrating cutting-edge technologies such as VLA and RL.
3. Work closely with full-time staff to seamlessly integrate the generated 3D motion assets into the game environment, thereby enhancing the player experience.
4. Conduct ongoing research and application of the latest trends and technologies in 3D motion generation.
1. Enrolled as a PhD student in Computer Vision, Computer Graphics, Mathmatics, Game Design, Animation, Reinforcement Learning or a related field.
2. Related skills in VLA, RL, 3D pose estimation, motion generation or character animation.
3. Excellent communication skills with a proven record of effective collaboration in a team environment.
Preferred:
1. Basic experience in 3D animation software (e.g., Motion Builder, Blender) and game engines (e.g., Unity, Unreal Engine).
2. Basic research ability with publications in top computer vision and graphics conferences and journals (such as CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH Asia, NIPS, ICML, PAMI, IJCV, TOG, TVCG, ICRA, RSS, CoRL, etc.).
3. Creative and open-minded approach to innovative and experimental projects.
4. Basic knowledge of scripting and automation within 3D animation software.
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