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Unity

Senior Graphics Engineer

Reposted 18 Days Ago
Be an Early Applicant
Hybrid
Stratford-Upon-Avon, Warwickshire, England
Mid level
Hybrid
Stratford-Upon-Avon, Warwickshire, England
Mid level
Develop and maintain rendering technologies for Unity's graphics engine, focusing on GPU-driven systems, performance optimization, and collaboration with teams on code quality.
The summary above was generated by AI

The opportunity
Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device.

The Graphics Middle Layer team is looking for a new team member. We cover a wide range of areas: from Meshes and Textures, through to LOD, Culling, Batching and GPU-driven rendering. These form the foundation for nearly any Unity project and other engine graphics technologies. In all these areas there is a big emphasis on performance, scalability and cross platform compatibility.

As a senior graphics engineer on our team, you will be responsible for developing parts of Unity’s GPU Resident Drawer and will have influence over the direction of our GPU-driven rendering technology stack as well as helping us maintain, improve and optimize existing batching, culling, mesh, streaming and related rendering technologies.

We don’t work in isolation. You will collaborate closely with your colleagues on this team, and our other graphics and platform teams around the world. Occasionally this might extend to discussions and collaboration with our customers and hardware/platform partners.

We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.

What you'll be doing

  • Help evolve Unity’s rendering systems to leverage GPU-driven techniques, in particular working on GPU Resident Drawer, batching and culling systems.
  • Contribute code in both C++ and C# to our full tech stack, from low-level hardware abstraction through to shaders and high-level user-facing APIs.
  • Take part in technical discussions, investigate complex problems, research and prototype solutions, and collaborate on initiatives.
  • Maintain existing systems, improving performance, testability and stability.
  • Help with tasks within other areas the team owns when necessary, including textures, meshes and our import pipeline.
  • Participate in code reviews to ensure only high quality software is committed.
  • Closely collaborate with Product Management, Quality Assurance and UX to ensure the best possible outcomes for our product

What we're looking for

  • Real-world experience of graphics programming on a shipped product.
  • Solid working knowledge of engine architecture and common graphics algorithms.
  • A good understanding of modern GPU architecture, ideally across multiple platforms and hardware generations.
  • Experience with modern a graphics API such as Vulkan, Direct3D 12 or Metal
  • Expertise with C++, C#, and shader languages such as HLSL.
  • Experience in profiling and optimizing performance.
  • Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic.
  • Passion for performance, code analysis, and debugging tools.
  • Willingness to jump into unfamiliar technical areas.
  • Strong software engineering fundamentals.
  • Working knowledge of Unity.

You might also have

  • Experience with GPU driven rendering techniques.
  • Experience with mesh clustering, clustered mesh culling or mesh shaders.
  • Experience developing for mobile, console or VR.
  • Experience with streaming technologies such as mesh or texture streaming, virtual. texturing, mipmap streaming, LOD or meshlet streaming.
  • Experience of Neural Rendering techniques.
  • Experience with culling technologies such as frustum, occlusion culling or cluster culling.
  • Experience with other Game Engines.

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity
Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at [email protected].

#SEN #LI-MC1

Top Skills

C#
C++
Hlsl
Unity

Unity London, England Office

London, United Kingdom, SE1 7ND

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