The Creature / Character Modeler creates high-quality photorealistic models and UVs, collaborates with various departments, and ensures timely completion of tasks while maintaining quality standards.
Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.
Reporting to the Modeling Supervisor, the Creature / Character Modeler will execute digital sculpting and poly modeling skills for creating organic creatures and characters to be used in production with an emphasis on anatomy, photorealism, accuracy, detail, and function. Working within the in-house modeling pipeline in close collaboration with the creature TD and rigging departments, the Modeller is able to solve technical issues independently.
Key Responsibilities
- Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
- Designs and implements high level conceptual to practical modeling
- Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed
- Maintains a positive relationship with all stakeholder departments; attends meetings as needed
- Works within the defined pipeline
- Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging
- Completes assigned tasks in a timely manner
Qualifications
- Minimum three (3) years of VFX experience modeling photorealistic assets for live action feature films
- Excellent knowledge of animal and human anatomy
- Strong creative eye for organic form, function, and aesthetics
- Expert in Maya; could teach a class on how to use it and troubleshoot
- Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus)
- Excellent technical troubleshooting skills and problem-solving abilities
- Demonstrated ability to take a design from ambiguous to full design implementation
- Strong understanding of rigging process and displacement map workflow
- Experience working on creatures, digi doubles, topology and blend shapes (preferred)
- Eye for detail and able to QC own work to ensure the highest quality before handing off assets
- Excellent time management and prioritization skills; experience working under tight deadlines
- Strong written and verbal communication skills
- Team player who is able to work independently with minimal supervision
About Us
Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.
At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.
Netflix Investment- Eyeline
With the support of Netflix’s investment in our pipeline, infrastructure, and workforce, we’re pushing the boundaries of what’s possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.
Come as you are
We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in the United Kingdom, or those willing to relocate.
Top Skills
Mari
Maya
Mudbox
Zbrush
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