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Framestore

Character & Creature Modeller - Film & Episodic

Posted Yesterday
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Hybrid
London, Greater London, England, GBR
Entry level
Hybrid
London, Greater London, England, GBR
Entry level
The Character & Creature Modeller will create highly accurate CG models for visual effects films, collaborating with Texture Artists and adhering to project requirements.
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Please note you must be available to start in January 2026 and have the right to work in the UK. Unfortunately, we will not have time to get visas for candidates.

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

Responsibilities:

  • Creating models as briefed and/or in line with reference materials

  • Understanding and following outlined naming conventions

  • Presenting models for progress review to Leads, Supervisors and clients

  • Ensuring consistency of UV mapping

  • Communicating with other departments and production in order to ensure that the model meets relevant requirements

  • Making changes or updates to models as required

  • Ongoing communication with Production and Leads regarding schedules and deadlines

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

Essential Skills:

  • A good working knowledge of Maya, Mudbox and/or Zbrush

  • Creative, resourceful and with strong spatial awareness

  • Very strong polygonal subdivision modelling skills

  • Efficient with layout of UVs and awareness of texture requirements

  • Able to interpret and follow reference material to create clean, highly detailed and accurate models

  • Strong interpersonal and communication skills

  • Able to organise own workflow in a meticulous manner

  • Able to work well within a team

  • Creative conceptual sculpting

  • Knowledge of anatomy

You might also have:

  • Knowledge of Marvellous Designer

  • An Understanding of costume patterns

  • Experience with Houdini

​​

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Top Skills

Maya
Mudbox
Zbrush
HQ

Framestore London, England Office

28 Chancery Lane, Holborn, London, United Kingdom, WC2A 1LB

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