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Gunzilla

Capture Artist & Video Editor

Posted 7 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in London, Greater London, England
Mid level
Remote
Hiring Remotely in London, Greater London, England
Mid level
As a Capture Artist & Video Editor, you will collaborate with the marketing and cinematics teams to create high-quality gameplay videos for marketing purposes. Responsibilities include capturing images and videos from the game, editing video content, directing game captures, and managing assets. You will also suggest shots and features to showcase, problem-solve technical issues, and work collaboratively with internal teams.
The summary above was generated by AI

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking to recruit a Capture Artist & Video Editor to join our Marketing team for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

As our GAME CAPTURE ARTIST & VIDEO EDITOR, you’ll work with our marketing and cinematics teams to develop industry-standard marketing videos. You will help choreograph and record captures for both internal and external use, working within the video team and closely with our other in-house video editors.

You will have the opportunity to be part of the creative process sharing your own experience and ideas for capture, and as you gain knowledge of the game have more creative control over the type of shots that can be used in the marketing. 

RESPONSIBILITIES

  • Capture both still images/screenshots and video from the game
  • Working within the Marketing team to produce both internal and external gameplay content.
  • In between capturing, you will help edit video content, either working with other Capture Artists or Capturing for your Edits.
  • Identify opportunities and make recommendations for shots/features to showcase (optional)
  • Problem-solving to achieve the best results while working within the confines of unfinished technology.
  • Assist in sourcing in-game assets
  • Direct/Choreograph players/QA team members
  • Capture Stills for Marketing
  • Archive, organise, log, and manage assets

REQUIREMENTS 

  • 3 + Years experience working as a Capture Artist/Video Editor ideally on a AAA Shooter 
  • Proficient with Video Capture tools, ideally capturing with and using Unreal Editor Takerecorder and Sequencer. However similar tools will be considered if skills are transferable.
  • Adobe Creative Suite - Premiere, After Effects.
  • Create/Edit video projects from start to finish
  • Take ownership of assigned tasks and features
  • Flexible and team-oriented

PLUSES 

  • Motion Graphics Skills
  • Experience working with cinematics/ Cinematics team
  • Experience with sports and/or action sports photography and/or filmography is beneficial
  • Interest in working in the gaming industry
  • Degree in Film, Art, Design, or related field is a bonus but not required

GUNZILLA OFFERS*

  • Unlimited Paid Vacation 
  • Paid Sick Leave
  • Flexible Working 
  • Work from Home
  • Health Insurance 
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position 

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.

Top Skills

Unreal Engine

Gunzilla London, England Office

London, United Kingdom

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