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Recently posted jobs
Gaming
Lead the artistic vision for casual mobile games by creating and implementing high-quality 2D and 3D concepts, assets, and visual styles. Develop AI-assisted creative workflows, prototype and iterate designs using player feedback and performance data, and maintain visual quality throughout production. Mentor artists across art, VFX, UI, and animation while collaborating with design, engineering, production, and marketing teams.
Gaming
Design, deploy, and support scalable backend infrastructure and server architectures. Build and optimize CI/CD pipelines, manage cloud environments and build platforms, improve engineering workflows and tooling, contribute to architecture planning, and support reliable high-availability live services. The role also involves technical communication, best-practice sharing, and collaboration across engineering teams.
Gaming
Supports game production from planning through release by coordinating priorities, facilitating communication, tracking progress and risks, managing release readiness, and improving team processes. Collaborates with design, product, development, QA, art, leadership, and partner teams to help deliver high-quality game features on schedule and within budget. The role is a 12-month hybrid internship based in the Gram Games London office.
Gaming
Design and own metagame, progression, economy and engagement features for a live FPS mobile title. Prototype, balance, analyze KPIs and player data, collaborate across design, art, UX, engineering and product to iterate and expand live features, and document concepts to align teams.
Gaming
Senior Product Manager for an unannounced mobile free-to-play action game. Responsibilities include defining and implementing gameplay features, managing live operations schedules, shaping product strategy and roadmaps, conducting user and competitive research, analyzing data, and coordinating cross-functional stakeholders. The role requires independent ownership, strong communication, executive presentation skills, and experience with live game operations, mid-core genres, and product launches.
Gaming
Lead tactical planning, costing, and delivery of core UX, UI, and systems features for an unannounced mobile free-to-play action game. Coordinate multidisciplinary and cross-game teams, communicate progress and risks to production and leadership, foster iterative development, and establish achievable delivery plans. The role requires shipped-game production experience, strong collaboration and communication skills, risk mitigation abilities, and proficiency with JIRA, Confluence, and Miro.
Gaming
Create and maintain rigging and technical animation pipelines for an unannounced mobile game. Implement characters, skeletal systems, retargeting, animation blueprints, cloth dynamics, and scalable Unreal Engine animation systems. Develop scripts and optimize character assets for mobile performance, while documenting pipelines and collaborating with animators and art leadership. Bonus responsibilities include facial rigging, motion capture cleanup, procedural animation, LOD automation, and technical art support.
Gaming
Lead profitable user acquisition strategy and execution for Gram Games and Merge Dragons! across major channels. Own growth planning, budget scaling, measurement, experimentation, ROAS, LTV, and full-funnel performance. Mentor UA managers and analysts while partnering with Product, Creative, ASO, and Data teams to improve acquisition efficiency, creative testing, reporting, and cross-functional execution.
Gaming
The Senior Game Economy Designer will optimize in-game economies for engagement and monetization, using data-driven strategies and collaborating with cross-functional teams.
Gaming
Lead ASO and platform partnership strategy for a portfolio of mobile games. Own organic growth roadmap, secure featuring and editorial opportunities, run store listing experiments, optimize metadata and creatives, measure organic uplift, and mentor an ASO team while collaborating with Product, Creative, UA, and Data.
