Wargaming
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Seeking an innovative UX Designer to work on an unannounced project in the gaming industry. Responsibilities include understanding player behavior, collaborating with research teams, designing UX solutions, and advocating for player-centered design.
Develop gameplay features and systems for a free-to-play UE4 based PC game, mentor other programmers, work in cross-discipline teams, and lead improvements in the tech department.
Full-cycle development of promo materials for a new AAA unannounced project, planning team workflow, analyzing art, providing feedback, and collaborating with designers to create marketing materials.
Collaborate with the Art team, designers, and programmers to create vehicles and machinery for a new project. Develop pipelines for asset production, work on high-poly and low-poly models, and contribute to process improvements. Requires good organizational skills and adherence to optimization standards.
Seeking a Finance Partner to oversee financial planning, budgeting, forecasting, and analysis activities, ensuring alignment with strategic objectives and facilitating informed decision-making by senior management. Responsible for implementing and improving financial planning processes, analyzing financial results, building partnerships with senior managers, conducting financial modeling, and contributing to process improvement and optimization. This role is based in Guildford, UK.
Manage and mentor a team of DevOps and Build engineers, optimize DevOps practices, plan project infrastructure, oversee incident management, and cooperate with technical teams for version releases.
Lead/Senior UI Technical Artist needed for an unannounced AAA free-to-play game. Responsible for creating, improving, and enforcing art production tools and pipelines for UI disciplines. Strong experience with Unreal Engine 4, Blueprints, Python, UMG, shaders, lighting, VFX, asset optimization, and rendering. Expertise in art pipeline development and infrastructure. Excellent communication skills and ability to mentor UI Tech team.
Seeking a Live Ops Project Manager to join a gaming studio in Guildford, managing live-ops features, player interaction, and content planning for a new cross-platform shooter game. Responsibilities include event planning, playtest pipeline creation, managing in-game features, and coordinating with development stakeholders. Requires experience in project management, live service operations, strong analytical skills, gaming experience, and proficiency in English.
Lead Level Artist role in creating captivating worlds for an upcoming game. Responsible for high-level art direction, asset creation, level population, performance optimization, and bug fixes. Requires experience in game industry, strong skills in Maya, ZBrush, Photoshop, Substance Painter, and knowledge of composition and color science.
DPS Games is seeking a Senior Environment Artist to create stunning 3D worlds for their upcoming free-to-play title. The role involves translating concept art into 3D assets, designing pipeline procedures, and collaborating with a global team.
As a Senior Level Artist, responsible for creating high-quality environment art for an unannounced AAA, 3rd Person Shooter project. Collaborate with stakeholders, create visually stunning environments, and provide support to the team. Benefits include annual leave, health insurance, career development opportunities, and more.