Wargaming
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As a Senior Environment Artist, you will create immersive 3D worlds, translate artwork into game assets, and establish high-quality production standards. You'll collaborate with the Lead Environment Artist and other team members, design pipeline procedures, and prototype new techniques for a major free-to-play game.
As a Senior Backend Engineer, you will design and build scalable systems for a new free-to-play game using Unreal Engine, mentor junior staff, gather requirements, and collaborate with other developers and engineers.
The Lead Backend Engineer will oversee the development and maintenance of scalable backend services for a AAA game project. Responsibilities include leading technical direction, coding best practices, team management, and collaborating with various disciplines to optimize development processes and ensure high-performance architecture.
The Lead Level Artist will guide the art team in creating detailed environments for a new game, collaborating closely with designers and other artists. Responsibilities include creating materials, adapting existing assets, optimizing performance, and engaging in level production. The candidate should have strong modeling, texturing skills, and an understanding of game production processes.
This role involves managing the art production pipeline for a AAA game, guiding the UI Tech team, innovating UI production tools, and collaborating with various departments to ensure quality standards.
Develop gameplay features and systems for a free-to-play UE4 based PC game, mentor other programmers, work in cross-discipline teams, and lead improvements in the tech department.
The Solutions Architect will design and implement lifecycle support for AI applications, integrate services into Wargaming's flagship games, evaluate technologies, and educate team members on AI/ML techniques.