Fortis Games
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Gaming
As a Staff Backend Engineer, you'll develop game features, design CI/CD pipelines, analyze backend systems, and collaborate on multiplayer experiences.
Gaming
The Sr. Manager, User Acquisition will lead and execute strategies for player acquisition, manage campaigns across UA channels, collaborate cross-functionally, and integrate AI to enhance campaign performance and efficiency.
Gaming
Lead the design and implementation of AI-driven IT architectures. Drive automation, compliance, and optimization of IT systems while collaborating with various teams and guiding IT strategies.
Gaming
As a Staff Unity Client Engineer, you'll develop game features, collaborate with teams, analyze code for bugs, and create design documents, ensuring high-quality game applications.
Gaming
The Senior Product Manager will guide a mobile game from development to live operations, focusing on gameplay quality, monetization, and player retention through collaboration and data-driven decisions.
Gaming
The Staff Product Manager will lead product strategy and design for a mobile game, focusing on monetization and Live Ops, while collaborating with cross-functional teams for a successful launch.
Gaming
Lead the design of living-world systems and content for games, enhancing player experience through narrative and community interactions.
Gaming
As a Senior Technical Artist, you will bridge art and technology, develop tools and pipelines, optimize asset integration, and mentor junior artists.
Gaming
The Lead Product Manager will own core game systems, define product strategy, prioritize projects, and collaborate with teams to enhance player experiences.
Gaming
The Principal Game Designer will guide design decisions, mentor a team, architect game systems, and ensure alignment with player motivations. They'll drive vision for a new game concept and collaborate with cross-functional teams.


