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Digital Media • Edtech • Gaming
London, England, GB
192 Employees

Engage. Entertain. Educate. Sandbox Group is a London-based group operating a network of learning businesses. At SBX we look to build, assemble, nurture and support the scaling of a diverse family of brands and services with like-minded partners, entrepreneurs and operators where the whole is greater than the sum of its parts. All towards the singular goal of fun engaged learning. At the intersection of the digital, learning and media industries, Sandbox brands embrace technological advancements, focus on globally relevant core subjects that center on families’ interests and help develop 21st century skills. Sandbox Group represents and strategically operates the Sandbox-controlled and invested entities – a suite of 18 brands, most of which are leaders in their own segment and have won several awards. These brands are aligned to four divisions: Sandbox Kids, Sandbox Experiences, Sandbox Gaming and Sandbox Learning. Sandbox’s brands include Code Kingdoms, CoolMathGames, Curious World, Edujoy, Fact Monster, Family Education, Funbrain, InfoPlease, Hopster, Kidomi, Leiturinha, PlayKids, Poptropica, TeacherVision, Teachit, Tellmewow, Tinybop and toucanBox®. Sandbox is committed to providing an unparalleled ecosystem of edutainment products, and currently reaches over 60 million children, their parents, and teachers. For more information, please visit our website: www.sandboxandco.com or Twitter @Sandboxandco.


Blockchain • Gaming • Virtual Reality • Cryptocurrency • Web3
London, England, GB
66 Employees

Reality+ is a full-service Web 3.0 platform that enables brands around the world to utilise blockchain technology to engage their most loyal fans and unlock whole new revenue streams in this new and dynamic market. With the benefit of a UK based, in-house development studio and five years’ experience creating engaging blockchain experiences, we help worldwide brands and franchises like BBC Studios (Doctor Who) and ITV (Thunderbirds, Love Island) to develop a bespoke go-to-market blockchain strategy.


Fitness • Gaming • Virtual Reality
London, England, GB
87 Employees

FitXR is a fitness technology company working at the cutting edge of VR and MR. We’re a funded scale-up on a mission to impact more lives than any other fitness company, and build a healthier world for everyone. We started life in 2016 in a garden shed in the UK. Today, we’re building FitXR, one of the top-downloaded apps on the Meta Quest store. We’ve raised close to $40m from top investors such as Maveron, Hiro, BoostVC and TriplePoint. We’re a remote-first team of just under 100 people from across the US, UK, and Spain, and we’re committed to making it simpler and more enjoyable for people to get moving. We believe that anybody can fall in love with fitness and make movement part of their life. We’re guided by our Principles of Play: eight core beliefs about how we treat each other and our community. We make space for every voice, believe in the importance of a learner’s mindset, and prioritize team success over individual glory. The FitXR app contains a growing range of fitness studios, where members can choose from box workouts with world-class trainers like Olympian Nicola Adams, powerful HIIT workouts, and immersive dance classes. While nothing compares to trying it yourself, you can watch a trailer here: https://youtu.be/I_jdov6lU-0 FitXR is available on Meta Quest 2 and has been downloaded by over a million people worldwide. Featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more. In 2022, FitXR ranked 6th in The Information’s 50 Most Promising Startups


Gaming • Mobile
London, England, GB
29 Employees

At Fusebox Games we make world-leading choice-based narrative mobile games to entertain a global audience. Fusebox came to life in 2016 and has since rapidly become a market leader in the Interactive Narrative mobile gaming space, particularly with it's success of licensed IP titles, such as Love Island: The Game, which frequently tops global charts.