Top Tech Companies (109)
At AimHi Earth, we’re on a mission to ensure everyone understands the full picture of the climate and nature crisis, and is motivated to be a part of the solution. We do this by providing accessible and engaging live, online climate training and education, curated for people and organisations, backed by data and delivered at scale. Supported by Cambridge Zero (University of Cambridge), the UN Environment Programme, the Eden Project, Climate 2025 and 1% For The Planet, we provide transformational training, insights and ideas through immersive experiences and consulting to deliver data-backed, positive impact. Our high-quality climate leadership training and consultancy caters to a wide range of clients and provides a holistic understanding of our current crisis, how it impacts us, how to talk about it, and how we can make positive changes at all levels of society. Whatever your needs are, reach out to us at hello@aimhi.earth and let us know how we can support you on your sustainability journey and strategy.
FutureLearn is a global learning platform with a mission to transform access to education by offering top online courses from the world’s leading universities and brands. From online degrees, microcredentials to short courses, we offer accredited and unaccredited world-class education that is 100% online, on-demand, and social. Our courses allow learners to unlock highly skilled new career paths, and empower themselves to change the world.
Our mission to ‘Set Creativity Free’ and create digital experiences for children as rich in creative possibilities as a sheet of paper. We turn children from largely passive consumers of online entertainment into a community of creators, awakening imaginations and unlocking creative potential around the world. Our flagship product is NightZookeeper.com - an engaging educational website for children aged 6-12. Our game has universal appeal, combining traditionally offline activities such as writing and drawing, with digital collectables and a zoo-building game, to deliver a highly effective e-learning experience that children love. Our team have backgrounds in education, storytelling and game design and we all share a passion for creativity and technology, and its potential to motivate learners and inspire great work
Code First Girls is on a mission to close the gender gap in the tech industry by providing employment through free education. We’ve already taught more than 150,000+ women to learn to code and by working with companies globally, we’re boosting employability, diversity and social mobility, transforming local economies and communities. But we want to go further – our aim is to provide one million opportunities for women to learn to code and participate in the industry in the next five years, becoming the world’s first EdTech unicorn dedicated to women.
Our mission at LearnCube is to transform and improve the quality of online teaching & tutoring worldwide. We do this through our award-winning virtual classroom software that we provide to leading online language schools and online tutoring platforms such as Babbel and Preply. One way to think of it is, if Zoom was made for business meetings, LearnCube was made for online language teaching & tutoring. There's a big difference though...to host an online meeting, you just need video, audio and screen-share. To teach effectively online, it’s essential to integrate video conferencing within a dynamic digital space that fosters collaboration and ignites excitement in learning. Equally important is equipping teachers with intuitive tools that amplify their teaching ability, enabling them to deliver more impactful and engaging lessons That's why aside from ultra-reliable video conferencing, we've created the most intuitive interactive whiteboard possible so students feel comfortable participating actively in the virtual classroom. Teachers have all their lesson materials on hand and special tools that allow them to teach an effective tutoring session or group class. Our new AI Teacher Assistant empowers teachers to go one step further and tailor their teaching materials for every learner. A quote that we often repeat is, "Teaching is the one profession, that creates all other professions". Our goal is to make learning live with an online teacher even more effective than learning with a teacher in-person. That way we can help build a more equal and more understanding world.
Our mission is to build cloud-based solutions for the school of the future and empower districts, schools and parents with our easy-to-use tools. Mobile Guardian’s powerful, cloud-based platform enables control, management and oversight of countless Android, Chromebook, iOS and macOS devices. With a global partner network, Mobile Guardian is the MDM platform of choice for schools in North America, United Kingdom, and EMEA regions
In a distributed world, distributed workforces needed to be trained, informed and engaged effectively. EduMe was born to speak to this need - to train people whenever they need it, wherever they are. In January 2022, we closed our Series B funding round which will support us scaling up our teams, continuing to innovate our product and bringing eduMe to new verticals and markets. This round was led by Prosus with participation from Workday Ventures and Series A lead investor Valo Ventures. EduMe is a mobile training platform that uses technology to empower deskless workers to be successful in their roles. We offer solutions to onboarding, training, and ongoing development that enables high performance. We ensure employees have seamless access to the relevant knowledge they need to excel, at any given time. We were crowned as one of London’s top 50 start-ups to work for in 2022 and given accreditation by Flexa as a truly flexible place to work.
A-dapt has developed a new Edge AI perceptive content format. Adaptive-media® is digital media that adapts naturally to the viewer in real-time based upon how they appear and react, in much the same way that humans instinctively adapt to each other in real-time, by being able to read emotions, mood, demographic information and measuring attention. The format reads facial inputs through the device camera using browser-based Edge AI to analyse the person and serve appropriate content usually in the form of digital tools or videos, using either a media player for video or custom coded. We do not process any biometric data to allow identification of individuals, users must always first allow the camera to be on, there is no recording or storing of biometric data and all image frames are destroyed in 100 milliseconds. Our format works securely within the device not in the data centre which means lower latency for immediate response to create hyper-personalised experiences without the need for any personal or programmatic data. COVID 19 is disrupting and reshaping global commerce, education and health. Learners are having to learn from home and the vulnerable are having to stay home. The world is becoming increasingly self-isolated as we enter an era of increased screen-based dependency. One impact of COVID-19 has been to dramatically illustrate the need for innovative screen-based formats. A-dapt’s vision is for an original ‘perceptive’ content format to better humanise screen-based interaction across education, health and marketing sectors. A-dapt has already built prototypes such as focuspocus.ai, adaptive video tutorials and licensed technology to customers in education, health and marketing sectors.
Engage. Entertain. Educate. Sandbox Group is a London-based group operating a network of learning businesses. At SBX we look to build, assemble, nurture and support the scaling of a diverse family of brands and services with like-minded partners, entrepreneurs and operators where the whole is greater than the sum of its parts. All towards the singular goal of fun engaged learning. At the intersection of the digital, learning and media industries, Sandbox brands embrace technological advancements, focus on globally relevant core subjects that center on families’ interests and help develop 21st century skills. Sandbox Group represents and strategically operates the Sandbox-controlled and invested entities – a suite of 18 brands, most of which are leaders in their own segment and have won several awards. These brands are aligned to four divisions: Sandbox Kids, Sandbox Experiences, Sandbox Gaming and Sandbox Learning. Sandbox’s brands include Code Kingdoms, CoolMathGames, Curious World, Edujoy, Fact Monster, Family Education, Funbrain, InfoPlease, Hopster, Kidomi, Leiturinha, PlayKids, Poptropica, TeacherVision, Teachit, Tellmewow, Tinybop and toucanBox®. Sandbox is committed to providing an unparalleled ecosystem of edutainment products, and currently reaches over 60 million children, their parents, and teachers. For more information, please visit our website: www.sandboxandco.com or Twitter @Sandboxandco.